jonpais
Well-known member
https://daejeonchronicles.com/2021/...3-hdr-10-in-davinci-resolve-studio-17-part-i/
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Thanks for your article on this. It's great to see a single write up covering all the aspects of HDR production in one place. Trying to piece together how all this works over the last 2 years with my FX6 has been a frustrating nightmare but I'm now in a good place with my workflow to create both HDR and SDR footage.
FWIW, I'd add:
SGamut vs SGamut.cine: There are only upsides to using SGamut. It is a wider Gamut than 2020, and according to Sony is close to the raw capabilities of the sensor. It works well in Resolve to create today's recommended DCI-P3 constrained gamut and will be the perfect archival format for going back and re-rendering out to full 2020 when/if displays can get closer to 100% 2020 coverage. On the other hand, SGamut.cine is aimed at reducing the native sensor Gamut down to (just wider) than DCI-P3 in camera and while it was made to make grading "easier" or more "familiar" to traditional formats it now offers no advantage in Resolve's HDR Colour Managed Workflow.
Technical LUTS for Colour Space Conversions are Dead: Resolves Colour Managed Workflow is revolutionary in automatically bringing together all the various (supported) footage we have into one colour space for grading, and then rendering out the format you want. LUTS are no longer needed (or desired) for either end of this process.
Also, both SGamut & SGamut.cine / SLOG3 are automatically recognised, and correctly mapped in Resolve into the intermediate wide managed colour space for grading. I've never had to manually assign what the clips are in Resolve.
Some things that are worth considering over the near future is:
- Less and Less need to make an SDR Grade: While not there yet, more and more consumer devices (from TV, Phones etc) will take and tone map HDR Footage regardless of what their screen can display. This is great news.
- AV1 is finally coming of age. The latest generation of GPUs can now encode AV1 at better than realtime. The efficiency is better than H264/265. The final hurdle is Apple joining the rest of the world by enabling decoding support in their Eco System (and it looks like it should happen shortly). At this point AV1 for streaming support across all major devices will be a viable alternative to H264 (H265 never achieved this).
Hi jonpais, My observations was specifically around SLOG3 footage from the FX6 (which for me just works). The same can't be said for clips from other sources such as my DJI Air2s or those pre-processed (these I have to manually assign). I'm surprised the a7s III does not include the meta data to be correctly assigned.
I'm certainty no expert on this and have just ended up where I am from trying to understand the concepts from people such as yourself (and Daria Fissoun) then applying them. I was excited to see that Daria had authored and just released "The Colorist Guide to DaVinci Resolve 18" but unfortunately there is no end to end HDR segment as you have created. I think you are the only one to have done this!
FWIW, the attached is where I have currently landed for my Colour Management Settings and I'm all ears to see if you think there are changes I should make (I've made many mistakes getting this far but it is easy enough to correct and re-render). You will note that I've set the input transform for the DJI Air2 as the default, and with the FX6 footage correctly identified I don't have to manually assign colour space or gamut for either of my main two sources. I just drag in the FX6 and Air2s footage and get to editing.
I did read in your writeup the recommendations from Sony Pictures. I used to shoot in S-Gamut3.cine as this is what everyone said to do, but it always nagged me why you would want to throw away that extra data in camera. If you need to do that, then doing it in post would make sense. I did my own comparison between S-Gamut3 S-Gamut3.cine taken of the same scene but could not pick the difference with the end renders of the two (though I am getting older every day!) and find them the same to grade (but I'm no colourist). I've now changed to S-Gamut3.
Thanks
Nathan
PS - in my original response I kept writing SGamut and SGamut.cine where they should have been SGamut3 and SGamut3.cine (now fixed).
Does this cover what HDR is and that you cant enjoy it on a normal monitor?
I’ve never mixed rec.709 and HDR footage together on the same timeline before, so I’m afraid I can’t really give any advice on the settings. As far as DWG goes though, I do have a preference. In a multicamera shoot, there’s often a hero (or dominant) camera, and I would use that as the hero working color space as well. This is how Walter Volpatto works and it is also the recommendation of Netflix in situations where ACES (their preferred color management system) is not used.
Dolby has a pretty good write up on the SDR to HDR tonemapping approaches ---> https://professionalsupport.dolby.c...g-upscaling-SDR-content-to-HDR?language=en_US
Part of that doco (emphasis is mine)
- The accurate (mathematical) conversion from the SDR to HDR format is defined in the document “MovieLabs Best Practices for Mapping BT.709 Content to HDR10 for Consumer Distribution” https://www.movielabs.com/ngvideo/Mo...HDR10_v1.0.pdf
This preserves the original look of the SDR image within HDR. This means that the resulting HDR watched on an HDR display should look identical to the original SDR watched on an SDR display. However, it does not change the look of the image and therefore may not blend well with other native HDR content. Such conversions are also referred to as direct mapping conversions, a terminology used in the Ultra HD Forum Guidelines.
An advantage, if you’re shooting ProRes RAW, is that you can decode as either S-Gamut3 or S-Gamut3.Cine in post. Whichever gamut you select in the Ninja V only affects the display, not the RAW data itself. Hope that helps.some decisions (like capturing in SGamut3 vs SGamut3.cine or using HLG can't be undone) so getting this stuff right up front is important.
Thanks
Nathan
Do me a favor and try this, please....also, while we have been talking about HDR, the whole idea of a Colour Managed Workflow in Resolve is that it ambivalent to what deliverable you want (be it SDR or HDR) or what you source material is (as long as Resolve supports it). The concept is:
Input Clips (of varying types) --> Input Colour Transform => Davinci Wide Gamut / ACES (etc) for Editing / Grading --> Output Colour Transform => into your deliverable(s) of choice
The process just works regardless of what you Input Clips are out what you want your deliverable to be. So this lets me mix and match footage from the drone and the FX6 for example. Edit/Grade the clips. Then output both a HDR and SDR version. No LUTs, No regrading, No conversions. Terrific.
Daris (who literally writes the Resolve Colour Managment Doco for Black Magic) explains it pretty well in this interview. Worth the 30min if you have not already viewed it as the concepts can be hard to get your head around after years of using traditional approaches. Once it clicks however, you don't want to go back.
https://www.youtube.com/watch?v=gbrJGA5c8GQ&t=2s&ab_channel=CaseyFaris