Barry_Green
Moderator
Through some inspiration from a fellow detective over on DVInfo.net, we've finally gotten to the bottom of why CineFrame 24 looks so jumpy/odd.
Turns out that I had a clip of FX1 footage in DV mode, shot at Cineframe 24, and also DVX footage of the same subject, shot at 24P. And, fortunately enough, the footage included a street scene of some cars driving by.
With Vegas you can remove 2:3 pulldown from any DV .avi file, provided you specify the right timecode offset. Vegas' pulldown technique worked perfectly on the Cineframe 24 footage, so I was then able to examine the frames individually as compared to the DVX footage.
On the DVX footage, a passing car moved 30 pixels each frame, which is as you would expect: a constant-speed object, sampled at constant and equal intervals in time, should show a constant amount of change between frames.
On the CF24 footage, the car moved about 27 pixels on even frames, and 39 pixels on odd frames. Completely different motion rendition!
On something that doesn't move very much, CF24 might give a reasonably acceptable simulation of film motion, but on anything that moves with any speed at all, it exhibits an unnatural jerkiness, which we now can understand why: it's moving at completely uneven intervals, although those intervals do appear to follow a strict even/odd pattern.
Turns out that I had a clip of FX1 footage in DV mode, shot at Cineframe 24, and also DVX footage of the same subject, shot at 24P. And, fortunately enough, the footage included a street scene of some cars driving by.
With Vegas you can remove 2:3 pulldown from any DV .avi file, provided you specify the right timecode offset. Vegas' pulldown technique worked perfectly on the Cineframe 24 footage, so I was then able to examine the frames individually as compared to the DVX footage.
On the DVX footage, a passing car moved 30 pixels each frame, which is as you would expect: a constant-speed object, sampled at constant and equal intervals in time, should show a constant amount of change between frames.
On the CF24 footage, the car moved about 27 pixels on even frames, and 39 pixels on odd frames. Completely different motion rendition!
On something that doesn't move very much, CF24 might give a reasonably acceptable simulation of film motion, but on anything that moves with any speed at all, it exhibits an unnatural jerkiness, which we now can understand why: it's moving at completely uneven intervals, although those intervals do appear to follow a strict even/odd pattern.