That was the whole point of the epic. No more beta. A finished camera.
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Now riddle me this. Had the tsunami never happened, and epics were produced this spring on schedule, Jannard stated that they would have fully functional firmware when they shipped epic x. Meaning a finalized firmware should have been available in april.
And.... for 58k, and being hand bult it should be better, not worse.
I guess "final" is a subjective term. Certainly, Epics -- including M -- have more features on release than did Red One, but I was under the impression that not all features will necessarily be completely finished on release of the Epics or Scarlets. I believe that I read Scarlet won't support both forms of HDRx (precombined and two separate streams) out of the gate, but I may be misremembering.That was the whole point of the epic. No more beta. A finished camera.
It would be good to do some reading on anti aliasing issues with computer graphics.Video cameras have used peaking circuits to get over rated resolution value, but since there was noise in the sweep and sync circuits and the electron beams did not focus to a fine point the aliasing was not as noticable perhaps as in digital images were the raster stands still rather than moving around and so gainiing some "sub-pixel" resolution. Also in analog systems you can get 1 pixel width, but you can also get 1.1, 1.2, 1.3, 1.4, 1.5, 1.75 and such all the way up to 2 pixels width so its not a gross jump at the HF end of the detail range like in digital capture and display, that also can reduce aliasing.Square pixels are 1.414 time as long on the diagonal, so if you take the maximum resolution of a digital image as 0.707 on the height and width of the pixel count, then the diagonal must be 0.707 times 0.707 or about 0.5 measured in H or V units.To mimimize aliasing the 80% MTF resolution can for the most part be no higher than 25% of the horazontal pixel count in ANY digital image with square pixels on all angles that a line edge can take in the image, roughly. So a 4K sensor gives about 1K visual resolution. If you push the sharpness higher then you may see some runners or other aliasing artifacts in slow moving images, such as a test chart rotating on a turntable mounted on a wall in front of the camera.THe Bayer filter brings in its own problems as you need a OLPF to span the 75% gaps in red and blue and the 50% gaps in green.Anyone building a camera faces the same issues with aliasing, chroma moire, and how much anti-OLPF sharpen you can apply before the aliasing becomes ugly or an issue.My software DANCINEC.EXE (tm) has adjustments for filtering and adjusting the anti-OLPF sharpen. Because the OLPF are about 2mm thick they introduce some "plate effect" due to the fact that many film lenses are not corrected for that thickness of glass behind the lens. So that 2mm thickness is going to blur maybe a bit more on the S8 camera than the S16 camera and even less on the S35 camera in relation to the image height.These Engineering issues are a point of discussion because they relate to de-Bayer software development and in some ways may be greater than the sensor selection in their impact on the image quality.
35mm movie film negatives have a upper "resolution" limit at small MTF values of 4K to 6K or so, but each generation prints the resolution lower since by contact or optical printing the result cannot be as sharp as the original without un-sharp masking through bi-pack. So after four generations, camera negative, master positive, duplicate negative, then release print the "resolution" is down to about 1.5K to 1K, and then the projector lens acts like a low pass filter and can be out of focus so the lines per image height at 80% MTF of a 35mm movie on a theatre screen ends up about between 960 and 512 lines per image height of visual resolution from someone sitting 2/3 back from the screen.
Its not right to take high extinction values like 0.8 of horizontal pixels near 0% MTF as "useful" resolution that will make it from the Digital Cinema Camera through the 35mm film recorder, to the internegative stock, then printed to the release print stock on high speed contact printers, then projected out of focus with an older projection lens in theatre, as each step will push those low MTF at high spatial frequencies so low that their contrast makes them invisible or at least not significant. So called 2K filmouts are done at 1828 wide sometimes as there is a loss of pixels from the analog sound track on the side of the image. 1828*0.7 = 1280.
What matters over all that is more important for a useful is tonal range and texture in the color pallet of the gambit captured, highlight detail, and other image aspects that are not "resolution" dependent so much perhaps.
If you apply too much anti-OLPF sharpen to get 80% "resolution" from the horizontal pixel width in the de-Bayer, then you end up with the over sharpened "video" look rather than the soft "film look" if you have the bend point too close to the high spatial frequency first null, that is does the curve droop from 100% MTF at 1K or does it go up to greater than 100% MTF at 1.5K then drop back down to 1.8K like it would in an over sharpened video camera? Such over peaking can give high values for a spec sheet, but its what is on the movie screen that matters to a filmmaker, I would hope.
Arri Alexa (tm) and RED Scarlet use 2880x1620 on the Bayer pattern and then de-Bayer and downsample to 1920x1080, that can improve the images since some de-Bayer artifacts null with the 1.5x reduction, if you do that reduction before the de-Bayer the gain from the null is not gained. If you de-Bayer in the camera at the oversample rate then reduce and save the RGB image at the smaller size, the recording bandwidth is higher,
2880x1620*1.5*24 = 167,961,600 bytes per second.
1920x1080*1.5*3*24 = 223,948,800 bytes per second.
So the Bayer at the 1.5x oversample requires a lower recording bandwidth than does the RGB resize and recording in the camera.
The KineRAW-S8 records at a bit over 2.5K and my DIY film recorder at about 1600 (using a 1600x1200 LCD with extra bright back lighting), so there is a good oversample ratio for my needs there. I going direct to the color print stock without a negative, so the losses from the negative and its printing are not involved so the end resolution is about like using a 1828 crt film recorder perhaps from skipping the negative and printing and recording direct from the LCD panel, the trick is to take the monitor apart and use a large fresnel lens behind the LCD pannel to focus a bright heat filtered light source direct into the 35mm animation camera's lens to get faster exposure on the about ASA 0.5 color print stock.) The current revision of DANCINEL.EXE (tm) is on my web site if anyone wants to bild their own film recorder, it has special gamma compensation to allow for a negative image on the monitor to give the right positive image on the print stock, I hope to make some improvements as time goes on, but its been tested and the results look usable so far with the right adjustments and three pass printing (to compensate for the 8bit limits of the video card and the LCD monitor circuits).
Details of the S35 camera are not finalized as far as I know, so you should wait for published specs on the Kinefinity.com web site.
It would be good to do some reading on anti aliasing issues with computer graphics.Video cameras have used peaking circuits to get over rated resolution value, but since there was noise in the sweep and sync circuits and the electron beams did not focus to a fine point the aliasing was not as noticable perhaps as in digital images were the raster stands still rather than moving around and so gainiing some "sub-pixel" resolution. Also in analog systems you can get 1 pixel width, but you can also get 1.1, 1.2, 1.3, 1.4, 1.5, 1.75 and such all the way up to 2 pixels width so its not a gross jump at the HF end of the detail range like in digital capture and display, that also can reduce aliasing.Square pixels are 1.414 time as long on the diagonal, so if you take the maximum resolution of a digital image as 0.707 on the height and width of the pixel count, then the diagonal must be 0.707 times 0.707 or about 0.5 measured in H or V units.To mimimize aliasing the 80% MTF resolution can for the most part be no higher than 25% of the horazontal pixel count in ANY digital image with square pixels on all angles that a line edge can take in the image, roughly. So a 4K sensor gives about 1K visual resolution. If you push the sharpness higher then you may see some runners or other aliasing artifacts in slow moving images, such as a test chart rotating on a turntable mounted on a wall in front of the camera.THe Bayer filter brings in its own problems as you need a OLPF to span the 75% gaps in red and blue and the 50% gaps in green.Anyone building a camera faces the same issues with aliasing, chroma moire, and how much anti-OLPF sharpen you can apply before the aliasing becomes ugly or an issue.My software DANCINEC.EXE (tm) has adjustments for filtering and adjusting the anti-OLPF sharpen. Because the OLPF are about 2mm thick they introduce some "plate effect" due to the fact that many film lenses are not corrected for that thickness of glass behind the lens. So that 2mm thickness is going to blur maybe a bit more on the S8 camera than the S16 camera and even less on the S35 camera in relation to the image height.These Engineering issues are a point of discussion because they relate to de-Bayer software development and in some ways may be greater than the sensor selection in their impact on the image quality.
35mm movie film negatives have a upper "resolution" limit at small MTF values of 4K to 6K or so, but each generation prints the resolution lower since by contact or optical printing the result cannot be as sharp as the original without un-sharp masking through bi-pack. So after four generations, camera negative, master positive, duplicate negative, then release print the "resolution" is down to about 1.5K to 1K, and then the projector lens acts like a low pass filter and can be out of focus so the lines per image height at 80% MTF of a 35mm movie on a theatre screen ends up about between 960 and 512 lines per image height of visual resolution from someone sitting 2/3 back from the screen.
Its not right to take high extinction values like 0.8 of horizontal pixels near 0% MTF as "useful" resolution that will make it from the Digital Cinema Camera through the 35mm film recorder, to the internegative stock, then printed to the release print stock on high speed contact printers, then projected out of focus with an older projection lens in theatre, as each step will push those low MTF at high spatial frequencies so low that their contrast makes them invisible or at least not significant. So called 2K filmouts are done at 1828 wide sometimes as there is a loss of pixels from the analog sound track on the side of the image. 1828*0.7 = 1280.
What matters over all that is more important for a useful is tonal range and texture in the color pallet of the gambit captured, highlight detail, and other image aspects that are not "resolution" dependent so much perhaps.
If you apply too much anti-OLPF sharpen to get 80% "resolution" from the horizontal pixel width in the de-Bayer, then you end up with the over sharpened "video" look rather than the soft "film look" if you have the bend point too close to the high spatial frequency first null, that is does the curve droop from 100% MTF at 1K or does it go up to greater than 100% MTF at 1.5K then drop back down to 1.8K like it would in an over sharpened video camera? Such over peaking can give high values for a spec sheet, but its what is on the movie screen that matters to a filmmaker, I would hope.
Arri Alexa (tm) and RED Scarlet use 2880x1620 on the Bayer pattern and then de-Bayer and downsample to 1920x1080, that can improve the images since some de-Bayer artifacts null with the 1.5x reduction, if you do that reduction before the de-Bayer the gain from the null is not gained. If you de-Bayer in the camera at the oversample rate then reduce and save the RGB image at the smaller size, the recording bandwidth is higher,
2880x1620*1.5*24 = 167,961,600 bytes per second.
1920x1080*1.5*3*24 = 223,948,800 bytes per second.
So the Bayer at the 1.5x oversample requires a lower recording bandwidth than does the RGB resize and recording in the camera.
The KineRAW-S8 records at a bit over 2.5K and my DIY film recorder at about 1600 (using a 1600x1200 LCD with extra bright back lighting), so there is a good oversample ratio for my needs there. I going direct to the color print stock without a negative, so the losses from the negative and its printing are not involved so the end resolution is about like using a 1828 crt film recorder perhaps from skipping the negative and printing and recording direct from the LCD panel, the trick is to take the monitor apart and use a large fresnel lens behind the LCD pannel to focus a bright heat filtered light source direct into the 35mm animation camera's lens to get faster exposure on the about ASA 0.5 color print stock.) The current revision of DANCINEL.EXE (tm) is on my web site if anyone wants to bild their own film recorder, it has special gamma compensation to allow for a negative image on the monitor to give the right positive image on the print stock, I hope to make some improvements as time goes on, but its been tested and the results look usable so far with the right adjustments and three pass printing (to compensate for the 8bit limits of the video card and the LCD monitor circuits).
Details of the S35 camera are not finalized as far as I know, so you should wait for published specs on the Kinefinity.com web site.
On anything more than a pretty small crew low budget film a DIT/data wrangler can't really do his job if to offload he has to steal the entire camera
There may be an option to dump the SSD in one slot into a HDD in the other slot, then re-use the SSD.
although so far I think they have done what few others could have.