puredrifting
Major Contributor
..but wife said I can home today "grinning and glowing". I suppose the adrenaline had been replaced with dopamine by then?
Maybe you're expecting? ;-)
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..but wife said I can home today "grinning and glowing". I suppose the adrenaline had been replaced with dopamine by then?
...all a massive waste of time, but great fun for me and my friends with no long term negative impacts,
Yes, I'm expecting- a little bundle of endorphins... :grin: :grin: :grin:Maybe you're expecting? ;-)
Harlan Ellison once called video games the greatest waste of time ever invented and I can't argue with that. They are a waste of time, but they are also a great waste of time, and sometimes, time needs to be wasted. Like anything, you can take it too far, and the entire entertainment industry is geared toward making you take it too far, as they make more money that way. The video game industry quickly figured that out. The film business is following. Now instead of two hour movies, the industry seems tilting towards multi hour, multi part streaming series and serialized movies. They want you hooked and coming back for more. They call it binge watching, and binging anything wether it be tv, movies, video games, food, alcohol, drugs or sex is not healthy in the long run.
On the flip side, there is something disturbing about hitting limits you can't go past. Like you've reached the edge of the universe and that's all she wrote folks.
https://www.twice.com/video/samsungs-2019-8k-tvs-to-hit-sub-5000-retail-vacIn a push to jump-start sales of 8K TV, Samsung has set an opening price point of $4,999 for its newest 65-inch model.
Video & Audio Center (VAC), the Los Angeles tech chain that helped launch Samsung’s 8K line last year, began pre-selling the 2019 65Q900RA this past weekend for $4,999. According to corporate director Tom Campbell, the retailer will also carry the 75-inch model (75Q900RA), which carries a $6,999 price point, as well as 82- and 85-inch iterations. Pricing on the two larger models were not announced.
Some GH5 4:3 aspect ratio videos play in 4320p 8K on youtube.
Buffering does not stop when paused (I mentioned this in another thread when you said the same months ago).
Something is not right on your end if it's stopping for you.
EDIT: You may mean it doesn't finish, which could be the case as I never waited long enough to check.
"It must be a nice feeling to buy pro audio gear and not worry about upgrading it until it falls apart versus becoming outdated."
To some degree, yes.
But there are always new developments re sound tech to address or not address
Super cool that YouTube can now stream 8K without stuttering now (probably using VP9 (almost as efficient as H.265)). Also noticed that YouTube's 1080p is looking better lately (probably using VP9 there too, at least in Chrome). On a 32" 4K display about 2' away, can't see any difference in 8K other than slightly more aliasing (not really expecting a better image unless there's a higher bitrate; aliasing = browser renderer not doing high quality downscale?)). On a 5K or higher desktop display might be possible to see extra detail for an 8K stream. On this same ~240Mbps connection, Vimeo can't stream 4K without stuttering (stops playing; 4K still not usable)).
For commercial content, 99.9% is 1080p or less (made up number- feel free to correct with something more accurate) with a relatively very tiny 4K selection available from Netflix and Apple TV etc: https://www.consumerreports.org/lcd-led-oled-tvs/where-to-watch-4k-content-with-hdr/.
Sounds like Video Audio Center in Santa Monica has the 85" 8K Samsung- probably worth a visit to check it out. Again, the compelling sales pitch is 1080p AI upscaling to an 8K retina surface (and to a lesser extent 4K due to very limited content).
EDIT: Red Helium 8K isn't as sharp as the GH5 and doesn't have aliasing in 8K (downsampled to 4K in the browser):
However 8K60p won't play smoothly with a 240Mbps connection (plays like 4K24p on Vimeo). Note that this is a buffering algorithm bug in both cases. Worst case is nothing should play until buffering is complete to prevent stalling (or complete stopping; pausing to try to help buffering doesn't work- buffering stops when paused).