Building Miniatures & Filming tips

You're much better off shooting progressive (higher resolution), so stick with 24p or 30p. Also, use THIN detail.

Lighting is like any other kind of lighting -- you have to do it so that it makes sense in the context of your completed composite. Same with coloration.

"Real" will depend on a lot of things, like detail of the miniature (the bigger and more detailed, the better), treatment of the background and foreground in post, and whatever layers of realism you can add.

For example:

stangs19pj.jpg


This involves about seven layers -- extreme background (blue sky), clouds, flak bursts, diffuse clouds, smoke, smaller plane, larger plane, sun w/ lens flare.

Also, with multiple layers, it's easier to develop a sense of filmic depth of field, etc.:

stangs22vc.jpg


The more subtle detail you can add, the more it real it will look.
 
Also using Smoke while shooting the minature plate can create a nice sense of depth; for when shooting a scale city for example

By the way; I'd love to see your stuff!
 
One of the production diaries at kongisking.net features the miniature team and their lighting and atmo effects. An interesting bit of footage you might want to check out.
 
I wonder if all of those kongisking web docs will be on a disc for the dvd? That'd be like a filmschool on a disc. lol
 
Man I cannot wait for KONG! (and the new PIRATES looks great).

Hollywood does get it right sometimes. (Wipes single tear)
 
dj200423 said:
I wonder if all of those kongisking web docs will be on a disc for the dvd? That'd be like a filmschool on a disc. lol

Hopefully, though I have downloaded all of them so far. Also they are selling the production diaries on Dec 13th on at least Amazon.com Peter Jackson King Kong Production Diaries

They did have several PD's that involved the miniatures team.

((oops someone just beat me to this post... oh well))
 
They need to find some hillside and put up a kiwiwood sign.....

when i fail as a movie maker i want to jump off of that one....haha
 
Well, I've been trying to study up on how to shoot miniatures myself. From what I've read, using a 1/3" camera is FINALLY going to HELP in trying to achieve my photographic vision. In miniature photography, you need maximum depth-of-field. So, I'll be pouring a lot of light onto my miniatures and stopping down.
 
Another thing . . .

1. I have to get rid of all reflectivity off my miniatures. I'd hate to spray dulling spray all over them--anyone have a better suggestion?

2. Also, I need to "age" my miniatures with "dirt." Any ideas on how that's done? I'd hate to have to master airbrush technique just to do that.
 
NBCshooter said:
Another thing . . .

1. I have to get rid of all reflectivity off my miniatures. I'd hate to spray dulling spray all over them--anyone have a better suggestion?

You mean to kill the spill? That'll be tough to do just by making the model "non-reflective." Better idea -- carefully bathe the affected areas in opposite-color light. So, if you're getting green spill, use magenta.

2. Also, I need to "age" my miniatures with "dirt." Any ideas on how that's done? I'd hate to have to master airbrush technique just to do that.

Airbrush is the way to go for detailing models.

A good resource for tips is www.culttvman.com. They emphasize sci-fi model building, but the tips and techniques used, and the many links provided, are helpful for any kind of model building.
 
Does anyone know a good online source for info about building film miniatures? I find plenty on table-top rpg model making and sci-fi modelling, but very little stuff about model making for movies.
 
Actually I wasn't sure, and I meant to include that question in my post.... whether there was a difference between them. I guess I thought there were technique difference in terms of scaling fluids and explosions and stuff, or maybe creating atmosphere, camera movement, etc. More the technique stuff.
 
anything dealing with velocity (somthing moving) will have to be scaled appropriatly. Because Velocity is "Distance over time" .. the distances beeingshorter will mean that things at the same "apparent" velocity will talso take place faster so when scaling up teh moddle you'll also have to scale up time.


Example: you have a car driving at 20mph, - on the street it goes at 20mph.
you have a minature that is half scale. the car either ahs to move at 10mph to scale down teh velocity, or you drive the car at 20mph and shoot a double framerate to slow it back down to scale.
It's a simple example but it makes a point. Of course stuff framerates, jsut drive the car slower, but sometimes you can't do that - liquids, explosions, etc..

- Mikko
 
Well, you can't scale down fluids or flames.

As for the models themselves, the techniques of construction and detailing are as consistent as basic techniques of construction between different types of houses, etc.. Certainly, specific use comes into play when you're deciding how to light, mount, finish, and so forth, but they're just variations on a theme.

Shooting is another ballgame.
 
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