Best way to put 25p on BluRay?

GuyB

Well-known member
Does anyone have a workflow (PC) for working 1080 25 material onto BR?

There are lots of discussions around but nothing much more than chit chat.

From what I have read, with BR not supporting 25p you can, in theory, convert your footage to 24p with a 4% slow down, or convert it to 25psf which makes it 25p stored in a 50i stream.

But my question is, how do you do this? Can it be done without re-rendering? What tools are best for this?

I like the idea of creating a 25psf file but then is this something that will always display properly from all players?

These seem like really muddy waters Sony created excluding 25/30p. Can anyone offer any good reason why they would have done this?
 
According to this site:
http://en.wikipedia.org/wiki/Blu-ray_Disc

Only 50i is supported. Why not go to 50i?

Sorry, just trying to help. I have no first hand experience with this. I burn all blu-ray discs on a Mac using Toast 10. I'm finding out that discs don't work on all blu-ray players. (kinda like back when DVD-R first came out)
 
Guy,

It's the same old story as with DVD - no 25/30p.

I'm shooting 25p exclusively, and render to 50i for both DVD and BD. Technically, it's 25PsF.

Unfortunately, no way of producing fully compliant BD without at least a single render (although, some authoring system will let you use 25p without re-encoding).
 
how do you know if you are creating 25psf or if your NLE is doing something less optimal with your rendering though?
 
how do you know if you are creating 25psf or if your NLE is doing something less optimal with your rendering though?

I know it's 25PsF because the clip still plays the same way the progressive original does - no jaggies, combing or alike (mind you, there is no time offset between the odd and even fields of a given frame, and the only difference is that the 50i clip is flagged as interlaced).

I don't see it as a big problem that in order to make such a subtle "format conversion", the clip needs to be re-encoded; I do it in the final (and usually only) render in Vegas, which I'd need to do anyway after editing and grading.
 
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