Been Messsing About...

Curtis_Rhoads said:
KingVidiot, let's not forget the famous ALIEN SONG video, done in Animation:Master by Victor Navone! :-)

Good call, I forgot about that one. That short got him a job at Pixar.

He was responsble for several major scenes in The Incredibles, among other movies.
 
basically, the "bricks" had a slight gap to start off with and the collision set to high values, then when I ran the simulation the bricks hit each other and "exploded" thats it really.

Nice video :)
 
I've done some Fire tutorial by Allan McKay (I think its the same dude who done superman returns)

FIRE:


FIRE1.jpg
 
“Bullet Time” Walkthrough:

In this walkthrough I will show you how to achieve that much sought after “Bullet Time” effect as used in the Matrix, of course doing this effect in real life with cameras is very expensive since a lot of cameras and equipment and set-up is required. The principle is very simple, just snap a photo of the object from a 360* “ring” and then play those photos back to give a sense of “frozen in time” feel. In 3d apps this is extremely easy to implement.

My method is probably not the best way to it, however it’s the way that I found that worked for me, I’m sure there is probably a better way to do it than this way if I ever learn it then I’ll re-do this tutorial.

What you needs: 3d app and any good NLE (Video editor)

I’m assuming your familiar with your 3d app.

(1) Create a bunch of “bricks” and arrange them into a wall pattern, best done using copy/clone and paste.
(2) Create a ground plane to that the wall rests upon it
(3) Use your physics simulation to simulate the bricks collapsing/falling etc
(4) Place a camera and set up the view/ any movement you want (camera motion)
(5) Scrub though the animation and find the spot where you want to “freeze” the scene.
(6) Note the number of this frame.
(7) Render out the entire animation sequence and name the video file “Normal Time”
(8) Now go back to your scene and go to the “freeze” frame (the one you choose earlier) and select all elements (including the camera, very important).
(9) Now copy all the selected items and place them some where away from the originals.
(10) Hide the original elements or delete them and re-save the scene with a different name.
(11) On your cloned items, select all the “bricks” and delete all keys frames EXCEPT the “freeze” frame itself, this way the position of the bricks are frozen in that position for that frame
(12) Move the camera around the “frozen” bricks and MAKE SURE TO end the camera position the same as the initial starting position
(13) Render out this “frozen” segment and call the video file “Frozen time”
(14) Fire up your NLE, and place the “normal time” onto the video track, then go to the “freeze” frame and split the video at that point.
(15) Load in the “Frozen time” file and place this IN-BETWEEN the Split
(16) Hopefully if correctly done then the video should play normally then “freeze” and go around the objects then resume at normal speed again.
(17) Render out Voila!
 
Last edited:
Wow, thank you very much for that tutorial! It seems fairly logical, it's just a bit of a daunting task to swim through the Maya interface without much knowledge of the program to start with. So thank you very much Anhar! This is very much appreciated.
 
Mobile Phone/ Cell Phone

Yet another WIP (which I will probably never get around to finishing)

Mobile_wireframe.jpg


I just wanted to add that no reference images OR measurements where used, (just eyeballing it)
 
Last edited:
Anhar Miah said:
Mobile Phone/ Cell Phone

Yet another WIP (which I will probably never get around to finishing)

Mobile_wireframe.jpg


I just wanted to add that no reference images OR measurements where used, (just eyeballing it)


You have to render this one out. Please finish it, and give us a pic or seven.
 
I'll try, but I have to finish modelling it first :) Then the worst part.... texturing it, boy I hate texturing stuff.

Anhar
 
Sorry, not to be here, but I have just moved to the capital (I am a university student :D), but I do not have permanent internet yet :(
 
Last edited:
Global Illumination + HDRI

Mugs:

Mugs.jpg


Wires:

Mugs_wire.jpg


Info:

Used some wierd settings, ended up taking near 1 and half rendering time.
 
Back
Top