Been Messsing About...

Anhar_Miah

Veteran
So I was bored, and depressed :crybaby: watching some stunning 3d work on another CG forum :badputer: , so I decided to crack my nuckles and do some modelling! :Drogar-Evil(DBG):

Nothing speacial just basic stuff with DOF and ligting:

A La Screwdriver:


screwdriver.jpg



A La Spikey thing:

Spikey.jpg



Thats about it for now.

Anhar
 
Rapier_100a said:
Anhar, is that noise the result of .jpg compression or are those artifacts from radiosity?


Probably a bit of both, I'm just getting use to the Vray GI system, if I push the values too high my computer just hangs after a while, soo I have to use lower settings, :badputer: damn I need $2000 bucks so I can built a workstation, because this computer is craaaaaap!

Anyways I'm off to model some other stuff, its like you have to visualise the object before hand.

I really wanna learn spline modelling ( I wonder if a graphics tablet is any good?)

Cheers for the nice comments man, I really appreciate it.
 
What software are you using? Most apps have fake radiosity scenes where there are 72 (or so) spotlights around your object, and you get a nice radiosity look, without the horrific render hit. I would suggest starting off with a simple 3 light setup. That will be plenty for tests and displays.

I have Lightwaves fake radiosity scene if you want it.

Spline modeling is definately the way to go for certain non-organics. Some would argue you can do facial modeling with splines, but I usually don't see the point (forgive the pun).

Great work so far.
 
Yea I should have said before, I'm a Max user :)

I've heard great stuff about Lightwave and Maya, one day I dream of shifting over to Maya hehe :>

Yea I like Poly and box modelling, the reason I wanna do spline is because I've seen how little work (well relatively) you need to get such great result, you are right though, its only good on objects that have smooth lines, as opposed to a face or animal say.

I'm gonna start on some face stuff (poly modelling) but all the UV mapping stuff is scary.

Ok, now the eternal question, what computer specs to you have (or wish you had)?

What I would like to build (reasonably price range)

AMD 64 X2 (Dual Core) 4800+
2GB RAM DDR2
GeForce 7900GT ??
2 X SATA 80GB HDD
19" CRT (Good 'ol CRT ;)
Wacom Graphics Tablet ?? Hmm... :/

whaddaya think?
 
mine are fairly modest:

P4 3.0
2 gigs ddr
1 80 gig 7,200 WD
1 160 gig 7,200 WD
Nvidia Geforce 5600
19" Dell Flatscreen

AMD 3500+
2 gigd ddr
2X250 gig Segates in Raid
Nvidia 6800 Ultra
2X 19" Dell Ultrasharp Flatscreens

This:

http://www.nvidia.com/page/gelato.html

Is a link to a free Nvidia rendering engine that utilizes the video card's power to assist in rendeing. Only for Maya at the moment, but there is going to be a Max implementation soon. Might be worth a look.

Unless you are a serious gamer, I would not go the route of the GeForce 7900GT. I would instead look at some of the Quadro series cards from Nvidia. THey are workstation cards and are designed specifically for 3D and video use. They are meant to assist and have profiles which are built in for specific applications. Max is one of them. They are a little pricy, but worth it. My next system will have a Quadro in it.

I would also suggets dual monitors. You can't believe how handy the extra real estate is until you get used to them. I love dells Ultrasharps, and their prices are dropping.

A graphics tablet while taking time and being a little pain in the rear to get used to can be benificial. Especially for Photoshop and the like. If you can pick one up and it doesn't hold you back from a better video card or faster processor, it could be a good investment.
 
I have the same problem with grain when I render my stuff. It gives it a cool look but it doesn't look as crisp as I'd want it. Looking good though Anhar.
 
wow, thanks for that link, does this Gelato actually speed up rendering?

Sounds cool.

I wish I could afford a Quadro, but I heard about softmodding Geforce, i was planning on that route.

Also I heard another poster (on another forum) saying that getting a motheboard with twin CPU's sockets that why for now I can have one dual core, THEN later I could add another dual core, that way eventually I can have four CPUs :)

about the grain issue, I think I could probably fix it if I play around with the render settings but for now, since I'm learning it does'nt really matter for now (gives it a kind organic "Film-like" noise)
 
thanks the youtube link :D
that jump is cool, but he is walking as he would be heading to the toilet
 
Well More WIP..

Latest Project: BMW M5

(Have Scrapped the Mazda Car Project, to many problems, but learned alot about poly modelling)

Currently doing the body:


Latest_project.jpg



Hopefully when finished it will be added to my portfolio.

Anhar
 
I am woking on this. I will have to smooth the poly, but I cannot really find a good option, because the shaders...
kapyz6.jpg


a little corsa
 
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woah, neat dude, I dunno about shaders, in max doing a car paint is a doddle..

With max smoothing the polyies is a breeze, I really like smoothing groups, that lets me keep sharp lines where I want them..

Keep up the good stuff man! :)

Anhar
 
One suggestion Anhar- when your doing animation test, it's usually a good idea to use a static camera. If you're really trying to evaluate the movement a moving perspective makes things harder.

Good progress, can't wait to see a rendered version of the M5.
 
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