Disclaimer: I know this question is like asking can you avoid color correction in the year 2012. Don't hurt me.
So, not a sound guy (obviously) and I'm about to embark upon a very strange endeavor. One where I will not have enough gold coin to spend on a very intense post sound session. I believe the max we'll be able to do is balance dialogue and music, probably a mono mix down from stereo audio capture (if we're lucky.)
That means no sound design, no professional foley (sound libraries... yes, sorry), so on and so forth.
My question is: how would you go about capturing the best ambient and dialogue in a run-n-gun situation? Especially times where you're likely to be confined to using Lav's because of the type of material you're shooting?
I read about the 3D mic Pro, sounds like a hoax to me but would carrying one of those around maybe help make up for the lack of real foley etc? Of course, it would NOT be for dialogue track, just ambient/foley/world.
Any advice/input's greatly appreciated. There WILL be at least one location mixer at all times.
So, not a sound guy (obviously) and I'm about to embark upon a very strange endeavor. One where I will not have enough gold coin to spend on a very intense post sound session. I believe the max we'll be able to do is balance dialogue and music, probably a mono mix down from stereo audio capture (if we're lucky.)
That means no sound design, no professional foley (sound libraries... yes, sorry), so on and so forth.
My question is: how would you go about capturing the best ambient and dialogue in a run-n-gun situation? Especially times where you're likely to be confined to using Lav's because of the type of material you're shooting?
I read about the 3D mic Pro, sounds like a hoax to me but would carrying one of those around maybe help make up for the lack of real foley etc? Of course, it would NOT be for dialogue track, just ambient/foley/world.
Any advice/input's greatly appreciated. There WILL be at least one location mixer at all times.