As a last gasp before we finally jump into HD, we have been messing around with the DVX's squeeze feature in obtaining a 16:9 format. For whatever reason we hadn't until now. The results I'm getting are due to a combination of the camera, Final Cut Pro, Compressor and Quicktime so I was unsure where to go with this. But I figure it all started with this DVX work-around so I came here.
For one, is the squeeze effect really accurate? After brought a clip into a 16:9 anamorphic timeline in FCP it looks okay in the viewer window but on output (QT movie) it looks a touch stretched horizontally to me.
But the big question is in regard to the actual pixel count. When I output a clip via Compressor I have this basically 16:9-looking frame. If I open it in QT X and open the Inspector, I'll drag the frame out to 1600 pixels and the height comes to 900 pixels (in other words, 16:9, but again, kinda looks stretched to me). But if I open it in QT 7 (which I have as a Pro version for its various functions) and I drag the window out to 1600 pixels it's only 880 pixels tall.
Why would that be?
For one, is the squeeze effect really accurate? After brought a clip into a 16:9 anamorphic timeline in FCP it looks okay in the viewer window but on output (QT movie) it looks a touch stretched horizontally to me.
But the big question is in regard to the actual pixel count. When I output a clip via Compressor I have this basically 16:9-looking frame. If I open it in QT X and open the Inspector, I'll drag the frame out to 1600 pixels and the height comes to 900 pixels (in other words, 16:9, but again, kinda looks stretched to me). But if I open it in QT 7 (which I have as a Pro version for its various functions) and I drag the window out to 1600 pixels it's only 880 pixels tall.
Why would that be?