Anti-Gravity Helicopter

I agree with Horse.

Seeing stuff like that makes me pine for the days of in-camera effects.
 
In camera?

Couldn't you just model a helicopter in 3D and key it in ... only need to render one frame too, no need for animation. Much cheaper too.

In fact, if you render with Alpha, you can import the overlay directly into your NLE.


- Mikko ... completely missing the point of TC's post. :)
 
In camera?

Couldn't you just model a helicopter in 3D and key it in ... only need to render one frame too, no need for animation. Much cheaper too.

In fact, if you render with Alpha, you can import the overlay directly into your NLE.

Yeah, but you have a couple of hurdles to jump.

1. Creating a very high poly model with proper textures, bump maps, displacement.normal maping, occlusion maps, reflection passes, and all the other passes you need to make it begin to be photo realistic.

2. Lighting the scene properly to make it blend in, probably a Global Illumination combo.

3. Assembling all those elements correctly in you compositor.

4. Motion tracking the sky so the 3D camera moves properly and the chopper gets the right parallax to pull off the shot.

5. Rendering it out

6. Color grading it or the shot so they both match in color and Luminance value.

7. Brining in the sound of a helicopter and then adjusting both volume and eq values to make it sound like it is moving the way it does.

7. Ambient crowd noise applied just at the right time for the right emotional impact.

Compared to all that, syncing up your shutter to match the rotors seems the easy way.
 
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I think its something like this:

the shutter is opening at a rate at which the rotor blade revolves to a position that looks identical to the last time the shutter opened, thus looking like its not moving at all, of course even slight changes in speed will make it look like its moving a little, like you see in the video.
 
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