Adobe Announces Production Premium CS6

Postmaster

Dark Side of the Camera
Looking good so far, can´t wait to get my hands on Prelude and Speedgrade.


CS6 Production Premium will include the following applications:
• Adobe Encore CS6
• Adobe Media Encoder CS6
• Adobe Story Plus
• After Effects CS6
• Audition CS6
• Photoshop CS6 **public beta announced March 21
• Prelude CS6
• Premiere Pro CS6
• Speedgrade CS6

New to the suite are Adobe Prelude, an ingest and rough cut application and Adobe Speedgrade, an amazingly powerful color correction application. OnLocation doesn’t seem to have made it into Creative Suite this time around.

Throughout the Suite, the default interface is sleeker and uses a darker background and brighter colors to help put your eye where you want it. Dynamic Link works in the same way as in previous versions, but has been recoded to work much faster, allowing smoother workflows than ever.

Here are just some of the major features you’ll see in Adobe Premiere Pro CS6:
• An optimized Mercury Playback Engine that is faster than before in software-only mode, and also sports a broader range of choices in graphics cards. There’s even OpenCL support for certain MacBook Pro (TM) machines using OS X 10.7 that have AMD Radeon HD6750M or HD 6770M graphics cards with over 1GB of VRAM.
• Adobe Mercury Transmit gives Adobe I/O hardware partners, such as AJA, Black Magic Design, Bluefish444, Matrox, and MOTU direct access to the Mercury Playback Engine, so you experience better playback performance than ever before. When using external monitors, you’ll get full-screen playback while maintaining all the real-time performance benefits of the Mercury Playback Engine.
• The addition of Warp Stabilizer and Rolling Shutter Repair, which were previously only in Adobe After Effects.
• Unlimited cameras in Multicam.
• Many new and enhanced editing tools such as adjustment layers very reminiscent of After Effects, trimming directly in the Program Monitor, and a redesigned Audio Mixer. You can now double click to apply effects to selected clips.
• A redesigned Three-Way Color Corrector effect, that of course, uses GPU acceleration
• The redesigned Adobe Media Encoder is now fully 64 bit software with a much expanded preset list and more efficient batch encoding that makes multiscreen delivery a breeze.


After Effects:
• Native support for Adobe SpeedGrade .Look files, cineSpace .csp files, and overrange IRIDAS .cube files.
• Not only is Mocha still there, but you can launch it directly from within After Effects.
• Global RAM cache. This is a vastly improved frame caching system that allows you to try different options and Undo without a penalty in productivity, as well as render and cache a comp’s work area in the background.
• Persistent Disk Cache. Previews done in a previous session are saved and immediately available the next time you open a project.
• New graphics pipeline. With more efficient use of OpenGL, the work environment in After Effects is more highly responsive and smoother. You’ll get faster manipulation of layers with graphical overlays such as masks, motion tracker points, and motion paths. Depending on the hardware, functions may be speeded by anywhere from 1.5 to 16 times!
• A new intelligent 3D Camera Tracker effect.
• A new ray-traced 3D rending engine giving you the capability to quickly design fully ray-traced geometric text and shape layers in 3D space. Pair this engine with, say an nVidia Quadro 2000, and you’ll see over 10 times the performance over CPU-only rendering by a stock Intel i7 3960X processor!
• Variable mask feather lets you set any number of points along a closed maks and define the width of the feather on a per-point basis
• Pro Import, previously available as a separate product from Automatic Duck, is now included with After Effects CS6.
• Many, many effects that were previously 8bpc now support 16bpc or 32 bit float including all of the HD plug-ins of the included CycoreFX HD Suite.

http://success.adobe.com/assets/en/downloads/guides/SG_CS6_Intro_Reveal.pdf

http://success.adobe.com/assets/en/downloads/guides/PL_CS6_WN_Reveal.pdf

http://blogs.adobe.com/premiereprotraining/

http://blogs.adobe.com/toddkopriva/

http://blogs.adobe.com/insidesound/
 
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SpeedGrade looks pretty sweet, I'm a FCP user who has been dabbling in CS5 since FCPX, I think CS6 will be when I dive in completely.
 
Looks cool! They made Premiere a lot more Avid-like (Trim tool, interface etc) so I'm happy. Although lack of ability to share projects is still a non-starter for our company... and still no control surface support?! (mixers, jog/shuttle, trackballs etc). Glad that they made Mercury engine work with external video better - that's a huge improvement over CS5.5 and hopefully brings it more into line with Avid in terms of responsiveness there too.

The Speedgrade product seems based on Lumetri, not old Speedgrade, which is a good thing. Although I don't see a lot of reasons to stop using Resolve.

I had hoped that they would take the EXR format code from Speedgrade and put it in After Effects and Premiere but apparently no time for that. They want you to export DPX files? That sucks, DPX files are huge...

After Effects finally has variable-feathering masks and better tracker - that's great. The nVidia-based raytracer seems like a step in the right direction too - sad they couldn't have implemented iRay though which is also made by nVidia / mental ray. Then you'd be able to bring in models with Mental Ray shaders from Maya, Max etc and they'd render the same. Would be amazing. Of course, Nuke has Katana technology, which is all about running other renderers within Nuke... that's what I should be using, I guess.

Unless I am mistaken, there are no improvements to stereo tools - Nuke, Fusion and Avid are waaaay ahead there.

And I wonder if things like After Effects 32-bit color space are workable yet? The big problem with that was that when you tried to RAM preview in 32-bit mode, it would run out of space really quickly. Nuke calculates in 32-bit float but can buffer in lower bit depths so they should just copy Nuke there.

The most important thing for me though is multithreading. Nuke, Fusion, etc are able to divide up a frame into pieces and send each piece to a core. This is great because then the frame you're tweaking gets rendered quickly. After Effects still looks like it doesn't do that, which is really sad and slow.

All in all a really good release... but I get the feeling that Nuke and Avid remain ahead for a lot of things. CS6.5 and CS7 and CS7.5 though... might be really dangerous!

Bruce Allen
www.boacinema.com
 
Hmm Speedgrade and the glimpse of future OpenCL support for the MPE has me rethinking my elegance to Adobe. If they can get MPE on-board with other ATI video cards, I would be all over that action. Until then, it's tough for me to edit lots of things in Premiere since it seems so sluggish even on my top-end MacPro.
 
I also hope they fixed their standard color correction filters because those seemed to be one of the big culprits for poor playback in CS5.5 for me. As soon as I did a simple levels adjustment I couldn't even playback HDV properly, but using the Colorista Trial with the exact same adjustment gave me smooth performance. I hope they optimized those internal filters of theirs.
 
I also hope they fixed their standard color correction filters because those seemed to be one of the big culprits for poor playback in CS5.5 for me. As soon as I did a simple levels adjustment I couldn't even playback HDV properly

I've noticed that problem too. One would expect better optimization and performance from such a crucial internal filter.

Let's hope that Adobe does not ask for both an arm and a leg in order to upgrade.
.
 
I didn't notice this in the list before

A redesigned Three-Way Color Corrector effect, that of course, uses GPU acceleration

I guess that answers my question :)
 
I've looked at many of the videos promoting new functionality for Premiere Pro and
I'm really wanting a Beta release at this point. I've seen somethings that will seriously
help out with my workflow...Shame I just got CS5.5 oh well.

Still want to check out the new release ASAP to see if it works as well as I think it
will for what I do.
 
I read somewhere that CS6 would be free for recent CS5.5 buyers; I didn't look at the cut-off date, but you should, just in case
 
I read somewhere that CS6 would be free for recent CS5.5 buyers; I didn't look at the cut-off date, but you should, just in case

Seems that the cut off date is March 26 to June 30. -Source
*That is the correct information. Direct from Adobe here.

Could be inaccurate however but if that's the case I purchased mine at the
start of February. If you find or know any information that is in my favor
please don't hesitate to share :)
 
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oh I got mine in october 2011....boxed version. ANyone know how much I will need to pay for the upgrade..or do I get a free ride to :P
When is the release date btw ?
 
...Shame I just got CS5.5 oh well.

How long ago did you buy CS5.5? If you got it after March 26th through an Adobe-licensed reseller, you might be eligible for a free upgrade to CS6.

http://store.adobe.com/store/en_us/popup/offer/cs55_cs6_faqchannel.html


Also, here's hoping Adobe Prelude is going to optimize my P2 workflow. It kills me that P2CMS still isn't supported past Windows XP.

Edit: Looks like you guys already beat me to it. That's what I get for not reading the whole thread...
 
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