Glowing Superhero Eyes - Is This Possible?

DammitJanet

Well-known member
Hi there. I'm directing a short film about a superhero with a set of goggles that light up bright green (much like Spawn's eyes). I've been killing myself over how to make this effect work, and I've ruled out most forms of LED lighting. There's just not enough time to put this together because I'm shooting March 21st.

However, I thought about maybe just putting bright green pieces of paper over the ovals of the goggles and adding the glow in post. I imagine it would be similar to the way people make lightsaber blades in AfterEffects.

Would this work?

Better yet, would anyone be interested in taking on the project? I have no AE experience and would give full credit. The film is less than five minutes long and only requires a handful of shots where the eyes light up. I'll provide the script to anyone who would like to help...assuming this would work.

Here's a rough sketch of what the hero looks like. Thanks!

Picture2.png
 
easy effect if you shoot it right. provided you are NOT shooting greenscreen, just make the parts that you want to glow chroma green. make sure they are fairly well lit when shooting and it will be easy to pull a key in post and isolate them from the rest of the frame. from there you can make them glow, sparkle, change the color, whatever.
 
Awesome, thanks. I've still never used the program though, so I guess I'll keep trying to find someone to take a crack at it.

Thanks!
 
Sure I'll take a whack at it. "chroma green" material is pretty much any bright green material. I'd use some heavy tinted cellophane so the actor can atleast see a bit.
 
Best way is to use a mask on a solid layer, mask the eyes on the white layer, add a bit of the feather, then add a glow. If you motion track you can then apply that to a null and get rotation. and by simply expanding or contracting the mask, you can make the eyes blink.

Here is a test I did a long, long time ago:

http://www.paramm.com/glow.mov

bout 3 megs. You'll get the idea.
 
Thanks, everybody.

Matt, that's pretty much exactly what I'm talking about. Granted, my character's eyes don't need to blink, but it might be cool to have them narrow at some point when he's about to start kicking ass. Is that method you described basically what rotoscoping is?
 
Thanks, everybody.

Matt, that's pretty much exactly what I'm talking about. Granted, my character's eyes don't need to blink, but it might be cool to have them narrow at some point when he's about to start kicking ass. Is that method you described basically what rotoscoping is?

In a sense, yes, that is rotoscoping, but I didn't acutally change the shape of the masks, just let the motion track data on null do it for me. The blinks were even eaiser, just take the mask and keyframe the expansion to look like they close.

Here's an even better example:

http:///www.paramm.com/dtest.avi

That's even closer to what you are looking for I think, and involved a lot more than the test with me. The stuff was easy, just more steps.

I'm glad you liked the first one. The second is much better, I think.
 
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