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The process I normally go through when working with audio from a video clip is:
1- Export .WAV copy
2- Use Parametric EQ to tweak the overall sound of the audio
3- Use Compression to manually normalize the loud to quiet parts
4- Use a mild form of noise-reduction to remove any annoying background sound
5- Adjust the volume of the finished audio track to -0.1 dB
6- Save the .WAV copy then jump back to Vegas to finish the video edit ( my audio work is automatically synch'd with the video )
-3dVfs would be the same or similar to -3dB in premiere pro?
I don't know Premiere Pro, but if the top of the scale is zero then I would assume yes.
But this is way over what broadcast would find acceptable and way hotter than any film is released at. If you played that in a calibrated room it would really hurt.
Kinda sorta, not really. 0dBfs is a fixed thing, that's all there is. Analog scales are based on a reference level. So 0dB on an analog meter can relate to just about anywhere depending on what your reference is. It used to be standard on Nagra's to use -18 as your zero reference because there is a nice tick mark at -18. When everything went digital meters started having the tick at -20 so that became the standard. Though in Europe I think -18 is still marked and often used. The only reason it matters these days is because there is still a lot of literature talks about zero (in the analog realm) and folks who don't know the background take it literally with digital meters and they get in trouble.
OK there are a lot of reasons it matters but for this discussion...
In the analog world you picked your zero and as long as you wrote it on the box so others knew how to calibrate the playback deck it was all good. In digital you got what you got and the most you can get is zero. So you need to build in the headroom by keeping your levels low enough that you don't hit the ceiling.
Actually bit depth has nothing to do with headroom. Zero didn't change, you didn't get any more range. It's a good recommendation and your reasoning is sort of close. You get more resolution not more headroom. When you don't use all of the available bits your effectively recording at a lower bit depth. So at 16 bits you may effectively only be using 12 or so bits. By recording at 24 bits your using maybe 20 bits of resolution so it sounds better. You can record quite a bit lower and still have better resolution than 16 bit. If you record lower you give your self more headroom, but the bit depth didn't add the headroom you did by recording lower. The bit depth gave you a better sounding recording.
It may seem like splitting hairs but the distinction is important. Your trading resolution for headroom, 24 bit gives you more resolution to trade with.
I got -18dBFS (or -20dBFS, depending on who you ask like you said) from a bunch of different sources as well as running a a 1kHz tone at -18dBFS out to my analog mixer. Where did it go when the fader was set to unity gain? 0dB. The +4dBu "professional line level reference" is based off this calibration. It's not an arbitrary reference. It all relates to the nominal level of where audio gear is best operated for I believe the maximum signal to noise ratio.
.... ;-P
I got -18dBFS (or -20dBFS, depending on who you ask like you said) from a bunch of different sources as well as running a a 1kHz tone at -18dBFS out to my analog mixer. Where did it go when the fader was set to unity gain? 0dB. The +4dBu "professional line level reference" is based off this calibration. It's not an arbitrary reference. It all relates to the nominal level of where audio gear is best operated for I believe the maximum signal to noise ratio.
By 24-bit audio allowing for lower level recording, I meant that the digital quantization noise at 24-bit is much lower than 16-bit. I didn't say it adds extra headroom but that it gives greater headroom potential. I didn't want to get too technical in my reasoning to reduce instances of heads exploding, but here goes...
Source: http://en.wikipedia.org/wiki/Quantization_(sound_processing)
"There is also a good case for 24-bit (or higher) recording in the live studio, because it enables greater headroom (often 24dB or more rather than 18dB) to be left on the recording without encountering quantization errors at low volumes. This means that brief peaks are not harshly clipped, but can be compressed or soft-limited later to suit the final medium."
By 24-bit audio allowing for lower level recording, I meant that the digital quantization noise at 24-bit is much lower than 16-bit. I didn't say it adds extra headroom but that it gives greater headroom potential.
The reason to record at 24 bit is because it sounds better. Because it sounds better you can record lower if you want to and not risk the graininess of 16 bit when it is recorded low.
Headroom is just the amount you can go over your defined normal maximum level and still not clip. It is not some set figure. It is generally talked about in reference to your reference level. If yu set a lower reference level for "zero" then you have more headroom. This is more of a historical talking point than a modern one because with digital systems you know where your celling is.
In analog days it was based of your zero VU. Good studio equipment often 26+dB of headroom past zero VU. But it was also a soft celling.
Anyway "zero" was set for what you were doing and it was not completely out of the ordinary to have zero set to something other than -20, though that was the standard. You laid tone and and you noted where that tone was. The next folks to mount the tape played the tone and calibrated the meters to what you wrote on the box.
In general you are correct it is based around where everything is optimal, but it was also a movable reference, which is why you laid tone and marked your boxes.
Ironically they are saying pretty much the point I was making above. You get more "headroom" by setting your reference level lower.
The problem is that headroom really means something very different in the digital world than it did in the analog world and people are using mixed definitions.
In the analog world it was how far above zero VU you could go and still have an acceptably undistorted signal. It was all about hardware and it varied with the hardware. You then set your zero to optimize your signal and give you enough headroom.
In digital it's pretty much all on you. Zero dBfs is it. If you need more headroom you record lower. Since headroom is defined as the space between you hottest normal signal and the point of unacceptable distortion you have just increased you head room. If you record hotter then you just shrunk your headroom, it doesn't really have anything to do with bit depth.
Well, the end result is the same, but the cause and effect are reversed. The reason it sounds better is because you have better resolution (24 bits vs. 16). And because it has better resolution, you can record at lower levels and have greater dynamic range to deal with real world conditions. Since having the luxury of 24-bit recording capability, I dread having to record in 16 bit, especially live musical events where you can't reliably predict peak levels.