I think, given that Leonard Nimoy was out of focus in the last scene of the most recent iteration, that a lot of money was spent on effects that could have gone elsewhere.
Take a look inside the walls of a house. Are the 2x4's cut perfectly square at every joint? No. Does it affect the strength of the wall? No. Would you do it differently if you're doing it for yourself? Probably. There's this... "craftsmanship" thing that pops up in these kinds of discussions that I find interesting, but frequently irrelevant. I think if you're pushing the quality bar to the ultimate, you're probably never going to finish the project, and therefore, will go out of business.
If there are qualitative aspects of a product that you won't compromise on, which the customer doesn't care about, why are you taking such a stand? That, in my opinion, is wasted resources, because the time spent doing that could have been spent working on the next project.
Who exactly is "the customer" here? Somewhere along the way we were talking about YouTube and Vimeo and, by implication, this vast "democratization" of content creation. That, of course, is what I was referring to. I was never referring to directly-paying clients.
Casual viewers on YouTube? I don't get a cent from them, and if I'm creating content, I'm absolutely going to aim higher than the lowest common denominator of their expectation.
Strive for? No. Allow and tolerate negative artifacts because they won't be visible/audible to the customer? Yes. - Tim
Never what I was referring to, either. This started with comments about "audiences" being more tolerant of poor production values. That's going to be visible to everyone. Maybe not everyone cares, but I do.