What makes film look like film?

I'm wondering how many people actually have 'shot film'... and seen it all the way to a projected print... while 'still film', my background, may be slightly different than 'movie' film... when these numbers of 13 or umpty ump stops of 'dynamic range' (never heard that term used for film until the digital age...), I wonder if they ever really 'shot film'...

Here's what one had to do to 'compress' a contrast range... shoot film, note contrast, and... CHANGE DEVELOPMENT TIMES TO REDUCE THE HIGHLIGHT AREAS... WHY? BECAUSE THE PRINT MATERIAL ONLY HAD ABOUT 7 STOPS OF RANGE TO PRINT.

While Ansel Adams may have used 8x10 contact prints on 40's vintage papers, to get 10 Zones (aka stops...), by the time the 70's rolled around, when I started photography, and using 35mm or 2 1/4 film, and the then current print papers, 7-8 stops of print range was it.

Of course with stills one could 'fiddle' with the print, wave wands or hands over shadow areas to keep them from going blank black, or burning in highlight areas to bring high density ranges in to some sort of texture in the print. But that was what one could do with a 'single frame' for still printing.

Movie printing had far less ability to adjust the range of what ever may have been on the negative to what ever the 'projection print' material may have been.

So, in terms of output, 7-8 stops was it.

To be sure until the early 2000's digital still cameras didn't cut it for representing scene values in terms of the final print. But 14 years later, almost no one in the 'commercial' world uses Film film.

From my view for 'commercial', and that includes Hollywood productions, the ARRI Alexa is impressive in terms of image capture and the ability of post processing such that I in particular don't even think of 'Film film'. RED also has produced impressive results. etc...

I'm reminded of the 'Tube' vs 'Transistor' type arguments in the audio world... To me, a person with reasonably hearing, I would not pay the premium for 'tube', 'vinyl', etc. and the 'hot house' atmosphere one has to maintain to keep these things in pristine condition.

As for the DSLRs as far as I can tell in terms of 'exposure control' the engineered 'S' curve and the lack of the user to really adjust parameters on that curve, is a significant element of why 'film' vs. 'digital' crop up.

The manufacturers don't help by publishing detail diagrams of the camera's various 'curves', but use fuzzy terms to describe the various alternatives... which when really closely tested, don't give much more 'latitude' one from another.

I would also note, that in the days when Film was king, one absolutely never had much better for 'movie' film than ASA 200-250 until recent times with ISO 500T (to use it outdoors with a 'daylight filter'... one had to cut that ISO down due to the filter... unless one wanted 'bluish' cast (or perhaps could be done with timing of development...)).

These days numbers like 800 or 1280... even 1600... are more or less frequently heard. For Film a 1600 ASA film would have grain the size of spit balls... and only a few situations that would have been tolerated... and mostly not in Hollywood productions... (If taken into consideration from the beginning of movie making to the present day, I'd claim that 90% of all Film films where shot on a range between 32 ASA and 250 ASA)...

There are some specific things about 'digital' that I don't like... jaggies being one artifact of the rasterized scanning. Ok... so get better 'jaggie' filters (at popular prices...). Better control of the capture 'transfer curve', not for the sake of some marketing broshure but that can be controlled by the camera person. That is putting out a DSLR that has 14 stops of 'dynamic range' but still using an S curve with no option to control the S... doesn't cut it.

Better yet would be 14 stops of DR that has 12 stops of 'linear' response... Then one could possibly work in post to reduce the range in an intelligent way to match the ultimate (or set of ultimate) output devices.
 
I think roxics posed his question in an excellent way. He's applying the scientific method. In the scientific method, you compare two things. You try to set them up so that they're exactly the same, except for just one variable. For consideration he gives actually two experiments.

House of Cards vs. 35mm film. Both have 24 frames per second, shallow focus, high resolution, and cinematic lighting, lenses, and camerawork. Yet some shots in House of Cards still look like video. What's different?

Super 8 vs. low-end video. Both have deep focus, low resolution, harsh ambient lighting, and shakey camerawork. Yet Super 8 is unmistakable. What's different?

Well, it's kind of a reverse scientific method. Normally you change a variable and wait for the result. In this case he has the result but the variable is a mystery. And unfortunately we're not sure it's just one variable. But he's trying his best to winnow them down.
 
I agree the Canon dslr's have a look closer to film, It's the soft image, decent dynamic range coupled with their color science. I think Ian was also spot on about motion blur, it's very difficult to get the blur the same as actual 24fps @180, degree shutter. Take the gh2 for example, A shutter speed of 1/40th looks closer to 180 degrees than 1/50th, however 1/50th is closer to 1/48th (180degree) of film. But 1/50th on a Canon looks closer to films 180 degree. There's something going on with the way it's timed. idk

Then guys like Shane Hurlbut who love the 5d image, he's shot film his whole life and thinks the Canons are amazingly close to film. He's always talking about compression, and how it emulates different stock. He refers to each different sensor brand as a different stock
 
Stills or video, when a photo is just like how it looks in real life it has no life of its own. An image has to be something else than reality to move ones mind, emotions and thoughts.

So regardless of how yo do it and with what type of equipment you have to go beyond reality and create something that wasn't there in the first place.
 
Then guys like Shane Hurlbut who love the 5d image, he's shot film his whole life and thinks the Canons are amazingly close to film. He's always talking about compression, and how it emulates different stock. He refers to each different sensor brand as a different stock

I don't know about Canon 'color'... I just worked with a clip shot on a 5DMKIII and despite the camera man whitebalancing with a grey card... the cast seems 'yellow' to me...(The lights used were 'bluish' in the 5000K zone... but the result seemed 'tungsten-ish'... now admittedly I did not inspect the camera to find out what other settings where involved... so perhaps the fellow likes that 'yellow'... if that's an option...

I'll have to shoot with the Wife's Nikon D600 next time to see the result in a camera family I'm more familiar with...
 
Canon cameras can definitely lean towards yellow in certain lighting situations, I always dial in my white balance by eye, I find it to be a bit quicker, I typically will access the lighting conditions, basic kelvin temp for the environment, then fine tune from there. I prefer a more cold look than a warm look, seems to give better options in post.
 
Digital looks a lot like reversal. Saturated, clippy highlights.

The Alexa is the closest thing to having a film look, but that is no longer even so popular...
 
I'm wondering how many people actually have 'shot film'... and seen it all the way to a projected print... while 'still film', my background, may be slightly different than 'movie' film... when these numbers of 13 or umpty ump stops of 'dynamic range' (never heard that term used for film until the digital age...), I wonder if they ever really 'shot film'...

Here's what one had to do to 'compress' a contrast range... shoot film, note contrast, and... CHANGE DEVELOPMENT TIMES TO REDUCE THE HIGHLIGHT AREAS... WHY? BECAUSE THE PRINT MATERIAL ONLY HAD ABOUT 7 STOPS OF RANGE TO PRINT.

While Ansel Adams may have used 8x10 contact prints on 40's vintage papers, to get 10 Zones (aka stops...), by the time the 70's rolled around, when I started photography, and using 35mm or 2 1/4 film, and the then current print papers, 7-8 stops of print range was it.

Of course with stills one could 'fiddle' with the print, wave wands or hands over shadow areas to keep them from going blank black, or burning in highlight areas to bring high density ranges in to some sort of texture in the print. But that was what one could do with a 'single frame' for still printing.

Movie printing had far less ability to adjust the range of what ever may have been on the negative to what ever the 'projection print' material may have been.

So, in terms of output, 7-8 stops was it.

To be sure until the early 2000's digital still cameras didn't cut it for representing scene values in terms of the final print. But 14 years later, almost no one in the 'commercial' world uses Film film.

From my view for 'commercial', and that includes Hollywood productions, the ARRI Alexa is impressive in terms of image capture and the ability of post processing such that I in particular don't even think of 'Film film'. RED also has produced impressive results. etc...

I'm reminded of the 'Tube' vs 'Transistor' type arguments in the audio world... To me, a person with reasonably hearing, I would not pay the premium for 'tube', 'vinyl', etc. and the 'hot house' atmosphere one has to maintain to keep these things in pristine condition.

As for the DSLRs as far as I can tell in terms of 'exposure control' the engineered 'S' curve and the lack of the user to really adjust parameters on that curve, is a significant element of why 'film' vs. 'digital' crop up.

The manufacturers don't help by publishing detail diagrams of the camera's various 'curves', but use fuzzy terms to describe the various alternatives... which when really closely tested, don't give much more 'latitude' one from another.

I would also note, that in the days when Film was king, one absolutely never had much better for 'movie' film than ASA 200-250 until recent times with ISO 500T (to use it outdoors with a 'daylight filter'... one had to cut that ISO down due to the filter... unless one wanted 'bluish' cast (or perhaps could be done with timing of development...)).

These days numbers like 800 or 1280... even 1600... are more or less frequently heard. For Film a 1600 ASA film would have grain the size of spit balls... and only a few situations that would have been tolerated... and mostly not in Hollywood productions... (If taken into consideration from the beginning of movie making to the present day, I'd claim that 90% of all Film films where shot on a range between 32 ASA and 250 ASA)...

There are some specific things about 'digital' that I don't like... jaggies being one artifact of the rasterized scanning. Ok... so get better 'jaggie' filters (at popular prices...). Better control of the capture 'transfer curve', not for the sake of some marketing broshure but that can be controlled by the camera person. That is putting out a DSLR that has 14 stops of 'dynamic range' but still using an S curve with no option to control the S... doesn't cut it.

Better yet would be 14 stops of DR that has 12 stops of 'linear' response... Then one could possibly work in post to reduce the range in an intelligent way to match the ultimate (or set of ultimate) output devices.

I don't remember who the DP was, but in a magazine interview a reporter asked him how shooting digital with 11-12 stops of DR compared to 14 stops with film. His response was "What 14 stops? I'm always working in 6 or 7." :D

There is a lot of market hype surrounding DR and high ISO's. If DXOmark's conservative sensor tests are a realistic benchmark for still cameras most digital cameras produce their best DR and highest quality images between 200 and 600 ISO, roughly the native physical sensitivity range of silicon as a sensor material. It is all down hill from their. Every stop of ISO increase costs you a stop of DR. By their standards the best cameras max out around 3200 ISO at 18dB S/N, effectively 3 stops of DR at the cutoff point for acceptable IQ. The rest is just games with gain and noise reduction. A Canon 5D3 by their standard test produces 11.7 stops DR.

A modern raw digital video camera, the BMC's, Digital Bolex, Red, Arri, certainly have a wider usable exposure latitude and practical DR than any 16mm film stock I ever shot. But you need the bit depth and access to the full linear raw response of the sensor to make best use of it.

For me the critical aesthetics that make for a "film" look are first freedom from obvious digital artifacts: Aliasing jaggies, chroma moire, rolling shutter, motion quality, hard clipping at either end of the scale, compression artifacts like macro blocking and color errors. Beyond that it is all in how color and grayscale values are handled in exposure and grading for an appropriate aesthetic result.
 
Well I believe 24 fps was a technical/cost compromise to do with the minimum they needed for sound. But we're used to it and like it at this point.

The Hobbit looked awful to me, but maybe if we had grown up with HFR we'd think 24 was awful.

We did grow up with HFR. It's called 60i video.
 
>.< JClark I can't read your posts, they're so tough to get through because of the quotes and apostrophe's. I'm sure there are some great points in there but man it's so hard to get through. =[
 
Oh, and IMO:

Color and Motion

- DR can be worked around. 10-11 stops on a camera shooting 400ISO RAW will be enough if the camera's clean, or has a great deal of underexposure latitude.

- Softness can be worked around. Tiffen diffusion, pantyhose, whatever's nostalgic for you.

- Add grain if you want nostalgia, it's convincing now with Film Convert etc.

- DOF is a give or take. Great for low/no budget hiding set design, etc. Good DP can compose either way.


But color and motion are, for me, the biggest and most telling differences between the two. I could go without grain, DOF, even clipped values provided there's diffusion for transitions, or a nice curve to help with that. I cannot look beyond color and motion.

There will be a lot o'people what say you can grade up to that point, I flat out disagree. Today's muted, steely, duotone, lifeless images are not film-like to me. They can be cinematic overall thanks to composition, set design, and more, but if you're talking about film the big hit's color, to me anyway.

Every time I watch something shot on actual film it's THE standout quality, no matter how it's been manipulated digitally.
 
While there are certain artifacts, cues, etc. for 'film'... for me the biggest Film vs Digital for the 'less than Hollywood Productions', is lighting, camera framing, set design/dressing, costume, and last but not least... acting... (I'll put aside the other 'big' item... story...).

In terms of things the cinematographer has control over... that would be lighting and framing... some things like 'sticks' vs 'steady/free' cam etc. may also contribute... but really it seems that doing things with the lighting is far more 'clueworthy' than subtle 'speed effects' or even 'moire/jaggies' (just don't shoot things with such lines in them...).

Update: ... oh yeah... sound...
 
There's loads of great suggestions, and while many are right on the money - for me, the difference between a proper movie and a non-movie isn't equipment, it's people - people who plan, and people who have the right eye, and really get composition. They use cameras in a liquid manner, the viewer sees what the director wants them to see. Camera moves, and pan and tilt are planned and never really even noticed.

Give these people any recording medium and they produce stuff that looks like we've been seeing for maybe 70 years. Give somebody a hand held camera, or even a cameras stacked up with the latest gizmos, and their material just isn't the same.

A good friend of mine takes stills photos. With the same camera and lenses I have, and compared to him, my work is rubbish and his simply stunning. He has the eye, and I don't!
 
It's the silver halide. You just can't put silver halide in a digital camera. The magic in the silver halide plays hell with the electronics.
 
Huh... this is the first time I've heard that. I may give that a shot next time I shoot.

This came up early on in the GH series. But it has been buried by the several years of threads... Some people may be more sensitive to 'frame rate/shutter speed'... but for me I don't really notice a significant difference. I'm sure if I were to look closely, at some set of 'moving objects', I could see a difference, but for ordinary shots, I don't see that much.

However, I do believe that there are certain rules of use, as in panning speed, and the like, that should be determined, and not exceeded, for any digital camera, just as there were similar rules for Film film.

I don't shoot too many 'action' sequences, where people or objects are moving 'fast', nor tend to heavy 'camera motion' even if I'm handholding the shot.
 
This came up early on in the GH series. But it has been buried by the several years of threads... Some people may be more sensitive to 'frame rate/shutter speed'... but for me I don't really notice a significant difference. I'm sure if I were to look closely, at some set of 'moving objects', I could see a difference, but for ordinary shots, I don't see that much.

However, I do believe that there are certain rules of use, as in panning speed, and the like, that should be determined, and not exceeded, for any digital camera, just as there were similar rules for Film film.

I don't shoot too many 'action' sequences, where people or objects are moving 'fast', nor tend to heavy 'camera motion' even if I'm handholding the shot.

It's funny because I tend to prefer shutter speed 60... less motion blur... but what do I know :)
 
It's the silver halide. You just can't put silver halide in a digital camera. The magic in the silver halide plays hell with the electronics.

The problem there is, for most Hollywood productions a digital intermediate is used, and as such is digitized to some resolution, thus 'losing' all of the subpixel (which I think for 2K and above, is voodoo...) 'silver halide' variation.
 
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