Warcraft

Warcraft was okay. Nowhere near as bad as the critics made it out to be.

The tone was a bit uneven and lighthearted in comparison to modern high-budget fantasy like Lord of the Rings and Game of Thrones, but I think it hit the tone it was aiming for.

Some of the casting was questionable though, particularly with Ben Schnetzer (Khadgar) and Paul Patton (Garona), especially the decision to have her be the only live-action Orc.
 
I didn't like Warcraft. I found it really half baked.

None of what made the game franchise so incredible and memorable is in the movie. The characters are paper thin, the plot is devoid of any intrigue, and the visual effects / spectacle of the action / design of the world seem simply uninspired. I was really disappointed, because I wanted it to be good. I still think it can be good, in fact. The lore of the Warcraft universe is so deep (and frankly awesome) that there are so many other stories that could be told, and told well, if executed properly. I think this is a classic example of a video game company being too hands on with the process of making a movie when they should leave it to professionals. What works for a game may not necessariliy work for a movie.
 
Well, as we discuss in the podcast, it does feel too "Inside baseball" in order to be a satisfying movie in terms of developed by the game company and fans of the game. We were not familiar with the World of Warcraft no pun intended which is why we talk about world building as our Technique topic. That is the main issue in my opinion in the movie.

-M
 
I lost interest after I read the reviews and found out the writing isn't that great and it's all about cgi and special effects. The box office has fizzled in the USA however the movie is a big success thanks to China. Wow is huge in China and fans are going to see it like 5 times.
 
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