Want to raise a million dollars on Kickstarter?

Holy cow. Now where is that thread on jealousy...

And think about how much kickstarter just made on these two projects!

I hope people still have money in a couple of years when I'm looking for support!
 
wow. they raised a ton of extra bread - both projects - especially that comic book dude.
$1million and he asked for $40k!
 
Holy cow. Now where is that thread on jealousy...

And think about how much kickstarter just made on these two projects!

I hope people still have money in a couple of years when I'm looking for support!

Well, so according to an article I read, these two projects along with a few others are supposedly proof that Kickstarter has entered the big leagues now. The concept laid out by the article indicates that Kickstarter will only continue to go up in value (as a company and to its users). It mentions that Venture Capitalists are now using Kickstarter as a major means of finding new projects and investments to flood money into.

I still like Indiegogo for its keep-what-you-raise format, but if you're 80% certain that you will be able to raise X amount of dollars based on your fanbase and other metrics, and if you could in a pinch cover the other 20% via a loan from someone, etc, then I think Kickstarter is probably the best route for a given project.

But if you're just throwing sand at the wind, Indiegogo is the best route. It's the best route if you're GOING TO DO IT ANYWAY. Kickstarter is for what you CANNOT DO without X amount of funding.
 
I see these both as more of a pre-sale type funding. That game company could have made more just offering the game directly, others do it all the time.
Another good thing about these types of pre-sales.... you will actually recieve something for your investment. With a film project, there are no guarantees
it will ever actually get finished (or it might take years).

I've invested in 4 films on Kickstarter (one is well over 2 years running now) and have yet to see one of them finished. :huh:
 
What does throwing sand in the wind mean? You're either prepared or you aren't. You're either going to work as hard as possible to reach your goal or you won't.

If you want free money for nearly zero effort then you deserve to fail on any site. I really resent the Indiegogo model since there isn't a minimum amount. Say you list a feature where you need $20,000 to shoot it at a minimal level of quality. You end up only raising $600. How honest is that? Are you going to make your $20K feature for $600 and still honor the perks? You've just screwed all your donors in my opinion.

I won't personally contribute to anything on IndieGogo because to me it feels like a big scam. If I could donate but have an option of not donating if the target amount isn't reached I would reconsider.

Freeloaders who use either system give everyone else a bad name.
 
You're right Zaza. It is basically pre-sales. But it's a really brilliant way of executing it. 100% recoupment before even shipping (heck before even starting dev)? Documentary as a value-add? Amazing. Demand-driven supply. Almost perfect economics.

Snazzy, I agree. The indie gogo model doesn't seem appealing really.
 
What does throwing sand in the wind mean? You're either prepared or you aren't. You're either going to work as hard as possible to reach your goal or you won't.

If you want free money for nearly zero effort then you deserve to fail on any site. I really resent the Indiegogo model since there isn't a minimum amount. Say you list a feature where you need $20,000 to shoot it at a minimal level of quality. You end up only raising $600. How honest is that? Are you going to make your $20K feature for $600 and still honor the perks? You've just screwed all your donors in my opinion.

I won't personally contribute to anything on IndieGogo because to me it feels like a big scam. If I could donate but have an option of not donating if the target amount isn't reached I would reconsider.

Freeloaders who use either system give everyone else a bad name.

Throwing sand at the wind in this regard, to me, means not having an established audience.

Again, I think Indiegogo is for something that is going to be made regardless of however much money is raised. Raising money will simply make the project BETTER,

Kickstarter is for projects that will ONLY BE MADE if X amount of funds are collected.

I think there's room for both endeavors in the indie community.

Here's an example of something that's a good fit for indiegogo. It's a series that would have been continued to be made regardless (in all probability), but in order to make it as good as possible, they looked to their fans for donations.

http://www.indiegogo.com/The-Joker-Blogs
 
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Most of the local projects that I've seen on Indiegogo are the ones I know probably won't end up finishing or will just be plain bad.

Indiegogo and Kickstarter both have their fair share of horrible pitches. It's rare to find a worthwhile narrative pitch on either site.
 
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