Vegas Pro 13 already having bugs

JoeJITSU

Veteran
I am already having problems with Sony Vegas Pro 13. I try to render out my C100 files from the Ninja 2 which are large .mov files and when I try to render out the Mpeg2 files to a folder to make a DVD, It freezes and stays at 0%.
Also, rendering out to .ac3 is taking so damn long, a 1 hour clip would take about 2 minutes, It takes almost an hour.
 
At the NAB, The Sony guy showed me the features and Sony Vegas 13 crashed and he was speechless because he just finished defending the new Vegas versions and crashing.

Im pissed they still have not adapted features that Makes Premiere awesome. Such as the sequence feature under the project list. There is no reason why we still cannot have multiple timelines under one project.
 
Vegas 12 crashes on me all the time. Usually when rendering out. Back in the day (Vegas 5) it was astonishingly reliable. Hasnt been that way for a long time. Still the best interface and the fastest to cut on, but I save frequently. Obsessively. Fortunately the auto-save works well, but... yeah. Wish they would quit worrying about features and go back to working on stability.
 
Haven't tried 13 yet, but 12 was pretty damn stable for me, it crashed maybe twice in the past year.

Versions 8-10 (can't remember exactly) seemed to be much more unstable at the time.
 
Vegas 12 crashes on me all the time. Usually when rendering out.
Same here. From what I tested when it came out, the version 8.0 I own was more stable, even with AVCHD footage.
The editing went pretty well for most projects, but when you're stuck on rendering, then it becomes a major problem. This is the major reason why I left Vegas to move to Media Composer. Worth the investment I must say.
Haven't tried 13 yet, but 12 was pretty damn stable for me [..] Versions 8-10 (can't remember exactly) seemed to be much more unstable at the time.
Vegas 12 wasn't stable enough for me. Vegas 8.0 was a lot more in comparison.

EDIT: just found that, which kind of apply at a certain level:
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FWIW - I've been stuck on Vegas Pro 10 (I went 5, 7, 9, 10) since release since it has been rock solid on two machines. I don't recall one crash, even when rendering - though I admittedly don't load up the timeline with events or effects.

Wondering however if V13 has new/updated encoders which might speed up my renders? I don't think it's worth stability, but is there anyway to know if they update the included codecs from version to version?
 
Vegas 12 crashes on me all the time. Usually when rendering out. Back in the day (Vegas 5) it was astonishingly reliable. Hasnt been that way for a long time. Still the best interface and the fastest to cut on, but I save frequently. Obsessively. Fortunately the auto-save works well, but... yeah. Wish they would quit worrying about features and go back to working on stability.

I've found that ever since Vegas added GPU functionality, stability out-of-the-box seemed to have gone downhill. However, I just disable GPU acceleration completely and get very stable performance. Timeline & preview are pretty much the same as they've always been — sure I don't get the benefits of fast h.264 rendering, but I usually just render to a high bitrate or lossless intermediate then bring that into a different encoder, like AME or handbrake, for other outputs.

We just recently cut and color graded a 90+ minute feature (Canon h.264 files, no intermediate) with only one crash that I can recall in Vegas 12, and it was related to the Prodad Mercalli plugin. The project was actually started in PPro CS6, but after several crashes, sequence and preset errors, and strange multi-track audio multiplication glitches, we moved it over to V12 (with disabled GPU acceleration) and got it done almost painlessly.
 
Vegas 12 crashes on me all the time. Usually when rendering out. Back in the day (Vegas 5) it was astonishingly reliable. Hasnt been that way for a long time. Still the best interface and the fastest to cut on, but I save frequently. Obsessively. Fortunately the auto-save works well, but... yeah. Wish they would quit worrying about features and go back to working on stability.




That´s super weird. Vegas 12 absolutely never crashes. Using a macbook pro here.
 
I have both v8 and v12. I've never had any crashing problems unless dealing with weird formats. In those cases, a simple encode to a less than stupid format does the trick.
 
I too have heard that GPU acceleration can be unreliable on some PCs - switching it off is definitely worth a try.

I've found v12 rock solid - but then I have a boring PC setup and have little need for unusual input/output formats or weird plug-ins, which seem to be involved in an awful lot of user problems. A lot of the new features I've seen in recent Vegas releases relate to
unusual input/output formats (understandably, given the endless stream of new file formats in the video world) - maybe Sony just don't do as good a job as they should of ironing out all the new format handling. It's also noticeable that later releases of a version seem to fix most such problems, so maybe the lesson is: don't rely on the first release of a new version :)
 
As others have pointed out, it is indeed largely a matter of GPU acceleration. The problem is there's a vast variety of GPUs out there, and the graphics driver and/or Vegas are not optimized for all of them. The fault lies with SCS not working closely enough with Nvidia, AMD and Intel and/or vice versa. In this respect Adobe seems to be much more proactive - so often we see Adobe reps at booths of Nvidia and AMD. I have even seen graphics drivers listing "Improved stability in Adobe Creative Cloud" in the changelogs where you normally see games listed. For the longest time they also automatically disabled acceleration on graphics cards not thoroughly tested. That did force some users to look into workarounds, but it was a wise thing to do. The user shouldn't need to worry about whether their cards are 100% reliable or not in a production environment.

Vegas' GPU acceleration implementation is great, but they do need to take some pointers from Adobe with regards to stability.
 
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Vegas Pro 13 GPU Acceleration problem

Vegas Pro 13 GPU Acceleration problem

Has anyone in here used GPU Acceleration in Sony Vegas pro 13 with any success? I have an awesome NVidia GeForce 980X card that's just fantastic, and I'm using a liquid-cooled Intel i7 chip, but whenever I render using GPU Acceleration, at some point in the render, Vegas will simply, inexplicably, just stop. I'll check back on it and it will say 0% rendered and the Vegas preview window will be a black screen. No reason, no explanation, no logic behind it. That's just it. But when I render using my CPU (which is fine but just takes much longer and hogs my tower in the process), it renders just fine. I'd REALLY like to take advantage of rendering with GPU acceleration. Anyone know what settings I may have overlooked with my GPU acceleration, in order to make it work? I'd be grateful for any help anyone can provide!

Sincerely,
Ryan Graves
Seattle Wedding Videography
www.seattleweddingvideography.com
 
Has anyone in here used GPU Acceleration in Sony Vegas pro 13 with any success?

Yes, I've had great results using an AMD R9 270x 4GB GPU, with rendering times almost cut in half over my old ATI Radeon HD 4850 512MB 256-bit GPU.

Vegas Pro 13 has been extremely stable for me, along with version 11. ( I skipped version 12 )

I have an awesome NVidia GeForce 980X card that's just fantastic, and I'm using a liquid-cooled Intel i7 chip, but whenever I render using GPU Acceleration, at some point in the render, Vegas will simply, inexplicably, just stop.

I've read in the Sony Vegas forums that the new AMD GPUs are better supported by Vegas than the new nVidia cards. ( which is why I stuck with AMD when I replaced my GPU )
 
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