kill_me_killroy
Member
Hello everyone. New dvx owner and user of vegas.
My story, please help.
I recently shot a quick scene of a fire at night on my dvx100be, and when I imported the footage and played it back with windows media player it seemed a lot worse than I remembered it being, the blackness of night was showing up as near grey, and the fire was blocking. I blamed the crapness of dv compression in dealing with these extremes or darkness and light. However when I rendered it in vegas to an uncompressed rgb file the quality seemed to deteriorate even more. So I thought ild try rendering it in VirtualDub, opened it up and the original dv file had now returned to showing blackness in stead of greyness and the fire had lost its blocks.! and after the rgb render it looked exactly the same.
I then tried playing the original dv file in media player classic this time changed the overlay mixer to haali from the windows built in options and this time it played back how I expected it to. !!!
now the uncomp rgb file from virtual dub plays back correctly in vegas, so im not sure what is happening.
So are the open source elements of virtual dub and media player classic with haali overlay dealing with it properly ie. using the correct dv codec, or are they applying some kind of magic? If so how can I get vegas to apply the same kind of magic. Otherwise im going to have to get virtual dub to render all my footage as an uncompressed rgb file before I can let vegas touch it, and im sure that is not the way people do it. – so what am I doing wrong?
Thanks for anyhelp .
My story, please help.
I recently shot a quick scene of a fire at night on my dvx100be, and when I imported the footage and played it back with windows media player it seemed a lot worse than I remembered it being, the blackness of night was showing up as near grey, and the fire was blocking. I blamed the crapness of dv compression in dealing with these extremes or darkness and light. However when I rendered it in vegas to an uncompressed rgb file the quality seemed to deteriorate even more. So I thought ild try rendering it in VirtualDub, opened it up and the original dv file had now returned to showing blackness in stead of greyness and the fire had lost its blocks.! and after the rgb render it looked exactly the same.
I then tried playing the original dv file in media player classic this time changed the overlay mixer to haali from the windows built in options and this time it played back how I expected it to. !!!
now the uncomp rgb file from virtual dub plays back correctly in vegas, so im not sure what is happening.
So are the open source elements of virtual dub and media player classic with haali overlay dealing with it properly ie. using the correct dv codec, or are they applying some kind of magic? If so how can I get vegas to apply the same kind of magic. Otherwise im going to have to get virtual dub to render all my footage as an uncompressed rgb file before I can let vegas touch it, and im sure that is not the way people do it. – so what am I doing wrong?
Thanks for anyhelp .