XanderLust
New member
For some background:
I'm one of the owners of an aerial video company called CopterOptics. We fly anything from a GoPro up to a RED Dragon. Unlike doing camera work on the ground however, we don't really get to frame our shots till we're in the air. When you're up high, what might be good light settings on the ground, may not work so well. High enough up, everything just looks like white building tops. We are increasingly working with REDs and companies that are interested in doing motion tracking combined with VFX compositing.
Because of this I'm trying really hard to master light settings for our cameras. So this brings me to the real question:
WTF is up with the various explanations of gamma correction?
I have read about five articles on the subject, but I am noticing a disconnect between two very different pieces of information that seem very separate but used interchangeably.
1) A camera captures light in a linear fashion, but our eyes do not. Our eyes capture light in a logarithmic curve, effectively raising the blacks and crushing the whites. When some people talk about gamma correction, they are referring to how an image is adjusted to recreate the light in a way we perceive as correct.
2) There is a input loss from source to output in computer displays. This isn't technically correct for panel monitors, but CRTVs used to apply a gamma correction curve of 2.2 to correct the fact that a photon gun would would create an output curve of .4545 when given a linear power input.
So my question is this: How do these two things interact? Maybe other people don't find this confusing, but one seems to be the way an image is compressed into a codec. And the other seems to be an artificial recreation of a phenomena from older technology by encoding JPGs, PNGs Gifs ETC in .4545, then artificially recreate it again in LCD/Plasma displays by faking a 2.2 to create a linear color output.
Could someone maybe explain this a little better? When it comes to post, light, resolution and compression are so fundamentally important. I would really like to have this knowledge to help me better understand the pipeline and get the guys in the computer cave what they need.
I'm one of the owners of an aerial video company called CopterOptics. We fly anything from a GoPro up to a RED Dragon. Unlike doing camera work on the ground however, we don't really get to frame our shots till we're in the air. When you're up high, what might be good light settings on the ground, may not work so well. High enough up, everything just looks like white building tops. We are increasingly working with REDs and companies that are interested in doing motion tracking combined with VFX compositing.
Because of this I'm trying really hard to master light settings for our cameras. So this brings me to the real question:
WTF is up with the various explanations of gamma correction?
I have read about five articles on the subject, but I am noticing a disconnect between two very different pieces of information that seem very separate but used interchangeably.
1) A camera captures light in a linear fashion, but our eyes do not. Our eyes capture light in a logarithmic curve, effectively raising the blacks and crushing the whites. When some people talk about gamma correction, they are referring to how an image is adjusted to recreate the light in a way we perceive as correct.
2) There is a input loss from source to output in computer displays. This isn't technically correct for panel monitors, but CRTVs used to apply a gamma correction curve of 2.2 to correct the fact that a photon gun would would create an output curve of .4545 when given a linear power input.
So my question is this: How do these two things interact? Maybe other people don't find this confusing, but one seems to be the way an image is compressed into a codec. And the other seems to be an artificial recreation of a phenomena from older technology by encoding JPGs, PNGs Gifs ETC in .4545, then artificially recreate it again in LCD/Plasma displays by faking a 2.2 to create a linear color output.
Could someone maybe explain this a little better? When it comes to post, light, resolution and compression are so fundamentally important. I would really like to have this knowledge to help me better understand the pipeline and get the guys in the computer cave what they need.