Ultimate S question

Big_Stein

Active member
I am using the quad cam feature and I have noticed the further into this project I go the slower Ultimate S is to put in the camera cut flags. Is this something someone else has experienced? I am cutting a dance team competition with 3 camera angles on a Dell 9100 2.8 processor with 2 gigs of ram. Any ideas?
 
Yea, I have some ideas. ;-) Each time the camera switch script inserts a camera it also iterates through all the previous switches to correct any overlays in case you move switches or inserted some by hand. That would make it get slower as you add more switches.

I guess I can look into making this an option so you can turn it off. I didn’t think it would slow things down that much but if you are feeling it getting slower then I should probably make if a configurable option. (I guess you have a lot of switches)

~jr
 
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