Tutorial Series question

Noiz2

Sound Ninja
I've been talking about doing a sound post "disk" but the problem has always been that there is just too much to cover and be very useful. Anyway I've been thinking that maybe I would do a podcast type of tutorial on much narrower topics and those if they work out would eventually become a complete course. To kick it off I was thinking of doing Fight Sequences. Partially because they are trickier than people think to do well and that is something that tends to show up in micro budget films a lot and I have a lot of sequences I can pull together. The other poss was explosions and gunfire etc.

So the question is what topics would people be interested in. I'm doing one on the
"FCP <> PT" workflow but that is more for picture folks, and it's pretty short.

If there is interest I will work my way through the whole post process but the order will be influenced by what people are the most interested in.

So send your requests. And also if anyone is interested in being a beta tester, I'll probably do some limited prerelease to those folks to catch errors and omissions etc. If your interested contact me off list.
Cheers
SK
 
I sent you an email, Scott.

I think it would be very beneficial for a lot of members if they can learn more about the process of dialog editing. Specifically how recording wild takes of lines or even entire scenes can often save a take from undergoing ADR, which should be a last resort not the first.
 
Dialog is definitely on the list. I'm not sure how you would "show" how doing wild takes on set will help out though. There is a sticky that covers the basic post flow, actually the sticky leads to a number of threads that deal with post. But in the big plan an overview section is definitely in the cards. One thing I have to work out is that I think this series should be aimed at the DVX USER users, so very small crew/ budget. There are a lot of "Big Budget" work flows that I need to modify because they don't make that much sense on that kind of scale. Some of them I would normally do because I started out on bigger budget projects. So some subjects are significantly different with micro budgets and some don't really change at all.

Also I think I will try to stay within the capabilities of PT Le as much as possible. That should keep it more universal.

I need to break things down to reasonable sizes. So probably An over view episode for each category, FX, Dialog, Foley, Music, ADR. And then episodes on specific aspects (cutting fights, Backgrounds, Dialog clean up, etc.). If it's streaming that means probably 10-15 min sections, which is pretty tight I think, but???
 
Podcast with sponsors.

You can also put up a page and generate ad links.

You could also go the full meal deal and do a series of discs.
 
That would be cool. Honestly I'd suggest talking to the mods, as they may like to hook up with you like they did with Matt on their production sound DVD.

Fight scenes, layering sounds using MIDI (just bought my first MIDI keyboard and starting to learn myself), and backgrounds would be my favorites.

As for "showing" how wild lines can save ADR, you could show a scene several times, once rough production audio, again intercutting raw ADR and with production, and again with a blend of production and "wild". Showing the scene in split screen to show where the splits are. And showing intercutting of raw adr with production is also a lesson in adr that many times it's easier to do an entire scene than a couple lines individually that you'd need to blend. Just a thought.
 
Wow wow.. so Interested here! I think that that idea can contribute to make this forum a MUST to audio/location/post.

Personally, FCP to PT back and forth it´s a great explanation on how do the job right.
Multiple miking, wild tracks. Maybe one of the most interesting aspects of this business is how to redoing a complete scene, cutting sfx recorded earlier, library sfx, backgrounds, wild tracks and so on... I know that´s a lot of work... but that will be just Unique!

I sent a PM regarding the beta test.

Thanks for your great input on this forum, I really preciate the time and effor.

Best Regards.
Fernando
 
I am totaly interested in a FCP<>PT workflow tutorial.

I think a tutorial on using MIDI for SFX is a great idea, starting with what MIDI is and what it isn't. So many people, even electronic musicians, have no idea what MIDI actually is.
 
Hmm,

OK it's the holidays but doesn't seem like a lot of interest.

That may be partly true. But even production audio is a huge topic to cover comprehensively, and post seems almost impossibly broad.

Perhaps breaking it up into areas like editing (L- and J-cuts, voice-overs, etc.), syncing (clap-sticks, timecode, lipsync, etc.), filtering (noise mitigation, dialog enhancement, etc.), sound design, SFX, production music, etc. Those are just a few areas I thought of from the top of my head, but I'm sure there are many others that people would appreciate getting help with.

And then there is the topic of PRE-production which doesn't get nearly the attention it should.
 
That may be partly true. But even production audio is a huge topic to cover comprehensively, and post seems almost impossibly broad.

Perhaps breaking it up into areas like editing (L- and J-cuts, voice-overs, etc.), syncing (clap-sticks, timecode, lipsync, etc.), filtering (noise mitigation, dialog enhancement, etc.), sound design, SFX, production music, etc. Those are just a few areas I thought of from the top of my head, but I'm sure there are many others that people would appreciate getting help with.

And then there is the topic of PRE-production which doesn't get nearly the attention it should.

Actually breaking it up was always the plan. There is no way you could even scratch the surface in a reasonable length one shot. L cut and J cuts are picture editor terms. I know what you mean but in 30+ years in sound 1/3+ in film I heard the terms for the first time last year, from a picture editor. Sound editors (at least out here) use Pre-lap and Post-lap. Same meaning different names. I'm not totally sure if it's a picture VS sound thing or if it's a regional thing.

Production Music (and MIDI) are not generally considered "sound" (in films with budgets and crews) but it probably should be covered a bit with the micr budget in mind.

PreProduction: Interesting. Hadn't really planed on that but, at least from a post perspective, it should be in there. For production work there are folks a lot better suited than me to be giving tutorials, so I will leave that to them.


For everyone who has sent me an email or PM, I will be getting back to you once I figure out a work flow for doing these. Don't count on anything till late Jan. at the earliest. I have some things to finish up and I need to figure out how to actually create a decent screencast.
 
When I mentioned MIDI I was referring to the use of it in SFX (like the Jurassic Park post video of combining various animal sounds with a keyboard to "voice" the different dinosaurs)
 
In that case, it's not so much MIDI that you're interested in, but sound design. I believe all they are really doing in that case is putting the sounds into a sampler (I believe Rydstrom used a Synclavier for Jurassic Park) and mapping the sounds to various keys on the keyboard. You can do that easily in Pro Tools using Structure Free and playing around. With a sampler you also have easy access to pitch bend and you can adjust the envelope of the sound to alter things a bit more.
 
Yes Rydstrom was a big Synclavier user and that was his primary design tool. Chris Boyes also was big on the Synclavier, though now that he moves about a lot he is probably using something a bit more portable.

MIDI is simply a set of command codes that have been standardized. They don't "do" anything except send messages like "play C#3". All that layering etc are set up in the sampler (or more likely now virtual sampler). I use an E4 (got tired of learning soft samples only to have them orphaned). The sole MIDI info you need for what your talking about is "plug the MIDI cable into the "IN" on the sampler and the "OUT" of the keyboard". Most of the MIDI in sound post is pretty much that. Connect a controller to something to be controlled. Sometimes you need to patch in the software and sometimes you need to go both directions but you don't need to know much about MIDI. Sampler programing would be useful, but it's very device specific so you would have to do a something on each one. And other than the E4 I don't know any of them. Also most of the sampler setups used in post are very simple. Depending on the person and the year, the layers are often not "layerd up" in the sampler but output to a recorder and combined later. I believe that the Synclavier has a sequencer built in and a lot of the layering was done there and then spit out as a mono or stereo file. A lot of the SFX uses of a sampler are just to get a good smooth pitch shift. The E4 is very smooth in its stretching and the Synclavier could sample at 100K and was also very smooth in the shifting. I also have some banks of FootSteps to do Faux Foley on projects that are either too fast ot too cheap to do real Foley.
 
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