Stop Motion Animation

Thats looks pretty good, what I would do is if you had access to two monitors, is:

[1] Film your planned body movement using an actor, on video.

[2] Using an NLE save each individual frames as an image file,

[3] Put the two monitors side by side:

[4] By eyeballing, try and match the reference image (the still image pulled from the video) with your dummy/action man toy character thing.

That should give you some of the most true to life movements (rather then guessing)

My 2cents
 
Good stuff. Audio makes such a big difference with animation... to bring it to life. I have always loved stop motion animation. I spent about 5 months building ball and socket armatures for several characters. I have had an idea for a stop motion short in my head for many years now. It is one of those things that will have to be an on going process as I have time. Anyway, the clip looks good.

Anhar Miah said:
[1] Film your planned body movement using an actor, on video.

[2] Using an NLE save each individual frames as an image file,

[3] Put the two monitors side by side:

[4] By eyeballing, try and match the reference image (the still image pulled from the video) with your dummy/action man toy character thing.

That should give you some of the most true to life movements (rather then guessing)

This is great advice and really the way all stop motion character animation should be done. I know there are at least a few stop motion programs out there that are set up for easy comparison between your live-action reference footage and the in-progress stop motion footage. And of course onion skinning is a must have with stop motion software.

Be sure and check out the extras on Tim Burton's stop motion flicks... and any of the Aardman DVD's.
 
Very tasty. There's some real character in the figure's movement.

There's a featurette-length stop-motion movie done with dozens of GI Joes...it's basically an anti-war piece...

...gotta see if I can find a link. You'd probably dig it.
 
Back
Top