Stereoscopic 3D editing and source material

onedits

Member
Excuse my ignorance, but doesn't Stereoscopic 3D editing require "multi-cam" source material?

The reason I ask is that I Just got a Sony email "last chance for Platinum-11 at a special rate"
(suggesting to me that labor pains are intense and the birthing process of Pro-11 is imminent).


http://www.sonycreativesoftware.com/moviestudioves lists this as one of Platinum's features:

"Stereoscopic 3D editing
Grab your 3D glasses! New tools make
stereoscopic 3D projects easy.Import,
edit, preview, and output stereoscopic
3D media."


They make it sound easy and doable with anything at hand, but I have to wonder to what extent?
To many of us new to this sort of thing, "Stereoscopic 3D" sounds more like an intrusive medical
procedure rather than any sort of enhanced editing technique :undecided
Thanks,
Rob
 
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no, stereoscopic editing, require stereoscopic source material.
You can product such content by many ways (CGI, dual cam, stereocam, 2D to 3D by some means).
the problem is stereoscopic adds another parameter to video that already count so many (resolution, framerate, color space, codec, bandwith, interlacing) so
the answer is not simple, since as usually most stereoscopic tools usually are not handling ALL the variations.
For example to encode 3D on a blu-ray (like the ones you can buy in supermarket) you need to encode with the 3D MVC codec, supporting only 24fps.
So if you got a Sony TD10 consumer grade product shooting 3D only at 60i, you could find yourself in an annoying dead end.
other products (like Corel motion Studio) only allow 3D preview in anaglyph (red/green view) and 3D export is done with half resolution side by side.
So to mix with another sterescopic content, you would need to use some conversion, like stretching picture, splitting or merging left-right views etc...
some others tools are limited in resolution (let's say 3000x2000 pixel) , looking like a big number, but a side by side full hd picture is 3840 wide, so too bad.
And also another nice lottery is matching hardware and software (basically preview mode with graphic card drivers and monitors).
Others (specially MVC encoders) are very finnicky about input format (requiring uncompressed YUV planar).
so if you want easy, fast, accurate result, the workflow is pretty like walking on the edge of a razorblade, and good planning on
the choice of the tools all along the production line is mandatory.
 
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That description is unusually negative, and misleading. In a $94 program (Vegas Platinum 11) if you have all sort of stereo material - MVC, sbs 1/2 or full-frame, two single streams from dual cameras, still 3D mpo's - they all can go together on the timeline and you have lots of choices for stereo 3D output. You can edit viewing in many different 3D ways. You can use all the regular editing tools, plus ones specfically for 3D, including convergence. It is easy and powerful.

And this statment is misleading:

"For example to encode 3D on a blu-ray (like the ones you can buy in supermarket) you need to encode with the 3D MVC codec, supporting only 24fps."

You can also make a 72060p 3D bluray that will play in all 3D-capable bluray players. There are two bluray iso options; these are the only options right now, as the 3D bluray specs are revised. That is not a restriction of the software, but of the bluray standard. Also, the pro version of the TD10 shoots 24p MVC. So if you are obsessed with bluray and not converting from 108060i, you have another option.

Whats' the problem?
 
Thanks for the reply.

No problem, just trying to get a better sense of what 3D is about. I will be upgrading from Pro8 to Pro11 when released and was using the Platinum11 link as a reference. From what I see, I think I'll be giving 3D a pass... Ya gotta wonder can Holograms be that far away???
 
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