Spline to poly mesh... ??

djembeplay

Well-known member
Hopefully this is an obvious question for someone out there...

I work with splines often, using PLA animation. Unfortunately, with nurbs objects, I cannot define UV coordinates. If I convert the nurbs object to an editable poly mesh, I lose all my PLA animation. I need to be able to have control over my UV coordinates while also preserving my animation.

Is there a way to do this?
 
Seriously though... I must be missing something.

Spline animation is great... but I can't use bodypaint with NURBS objects...
 
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