Spill your beans!

I didn't say it would be the same.

What I'm saying, though, is if you want one to look like the other to any degree, then you have to take steps to minimize the differences between the two.

Like it or not, film is soft, and it has grain. Ultra-sharp, ultra-clean video betrays itself.
 
David,
I was actually agreeing with you. Just stating the obvious I guess. I realize the difference between the two and know the gap exists and will always but I know there are ways to improve DV. I'm just wanting to learn the medium better. One thing I notice with some of the footage in this website is that some of it looks very filmic and other just plain video. My thing is to figure out the common denominator so as come up with a consistent look throughout my works without going "Hey that scene looks really film-like but oh man that one is too video like." and so on. I know the key players inlclude lighting, composition, cadence (24p), camera work, color saturation, contrast and clear high quality audio. Just looking for the not so obvious ones that can be achieved in Vegas and that was why I started this thread.
Jgastelb
 
Vegas is pretty much alone (and may be absolutely alone, but I'm not 100% sure of that) in offering Photoshop-type compositing modes right on the timeline, like add, subtract, burn, dodge, etc. -- tools which are TREMENDOUSLY useful in achieving all sorts of kinds of looks that no other NLE can touch. While they're going out to After Effects, we're happy on our own timelines.
 
David,
One question. I have been noticing my whites are starting to kinda blow up a lot on my footage. I'm wondering if I'm overdoing the whole curves thing too much. Do you ever make the 'S' shape go outside the actual frame of the
plug-in? In your opinion is having a somewhat flat image a good look? That was actually two.
Jgastelb
 
David Jimerson said:
Vegas is pretty much alone (and may be absolutely alone, but I'm not 100% sure of that) in offering Photoshop-type compositing modes right on the timeline, like add, subtract, burn, dodge, etc. -- tools which are TREMENDOUSLY useful in achieving all sorts of kinds of looks that no other NLE can touch. While they're going out to After Effects, we're happy on our own timelines.


Actually, its number (lack) of blending modes is one of its few weaknesses. I would eat a puppy for Soft Light alone.
 
Rapier_100a said:
Actually, its number (lack) of blending modes is one of its few weaknesses. I would eat a puppy for Soft Light alone.

Come ON, man -- that's like someone giving you a BMW and then you're complaining it's not a Bentley -- when every other NLE is giving you a Yugo. :)
 
jgastelb said:
David,
One question. I have been noticing my whites are starting to kinda blow up a lot on my footage. I'm wondering if I'm overdoing the whole curves thing too much. Do you ever make the 'S' shape go outside the actual frame of the
plug-in? In your opinion is having a somewhat flat image a good look? That was actually two.
Jgastelb

You shouldn't go outside the curve.

Here's a good place to use your waveform monitor -- if it's above 100, you're blowing out.
 
David,
Thanks! That was good advice. I had read about it before but never took the time to monitor the exposure in post as much.
Jgastelb
 
David Jimerson said:
Come ON, man -- that's like someone giving you a BMW and then you're complaining it's not a Bentley -- when every other NLE is giving you a Yugo. :)


I know. But I figured I'de play devils advocate. heh
 
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