djembeplay
Well-known member
Hey,
I've run into an inevitable wall. I've finished modeling this guitar and am now beginning the texturing process. I'm trying to lay one type of wood grain along the side of the body (the curvy part). All my textures are photos.
The problem is... I can't quite get it to sit right. I've tried playing around with every type of texture projection... while some are better than others, none are ideal.
It's like... ya, that's great if you are working with primitive shapes like spheres, cubes, and cylinders... then the stock texture projection options work great. But how do you get a texture to sit right on a more intricate polygon mesh?
I suspect my solution lies in the 'UV edit' section of Bodypaint 3D (which I have).
Anyone care to enlighten?
Thanks.
I've run into an inevitable wall. I've finished modeling this guitar and am now beginning the texturing process. I'm trying to lay one type of wood grain along the side of the body (the curvy part). All my textures are photos.
The problem is... I can't quite get it to sit right. I've tried playing around with every type of texture projection... while some are better than others, none are ideal.
It's like... ya, that's great if you are working with primitive shapes like spheres, cubes, and cylinders... then the stock texture projection options work great. But how do you get a texture to sit right on a more intricate polygon mesh?
I suspect my solution lies in the 'UV edit' section of Bodypaint 3D (which I have).
Anyone care to enlighten?
Thanks.