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Oh my god, awesome list! I'm one of the poor saps who dreams of pulling off the dolly out/zoom in move from Goodfellas. Or was it dolly in/zoom out?
I think Perrone Ford made a pretty damn good list of what makes a professional-looking film. http://www.dvxuser.com/V6/showthread.php?220043-Being-Cinematic
I confess of beeing guilty in those points:
"the lone, slow piano"
"the lone guitar" (flamenco esp.)
The "impish" clarinet
The cello dirge.
and
Shooting into Mirrors
Frank
Provincial. Those are hard to come by here and I'd love to shoot in one. Just like basements, they simply do not exist in california. Reminds me of film school in Socal, 80% of the first films were shot in the desert simply because it was a novelty to the new students. Doesn't make it a bad choice, just trendy.
-- bad camera moves (meaningless moves that add nothing to the scene...)
if you want to experiment, experiment. wong kar wai, tarkovsky use these "forbidden" factors
flaws are just excuses for the inability to feel your craft. everyone can study to become a decent DP, but to utalize the visual craft with the story you can never read into on some list or any literature. if you don't feel what is right through intuition, put your eggs in a different basket. life is too short to strive for something you will never achieve - deal with it, or leave it as a hobby.
-- bad writing (stories picked up from other films rather than real life thus one ends up with a script filled with screen cliches - dialog and interactions rather than descriptions of how the set up could play out in real life; lack of understating the story arch and story within the scene; bland dialog or dialog that is being written only because of its cuteness rather than because it's mean to add something to the scene; bland characters or cliche ridden characters)
-- bad casting (actors who don't look their part thus you have some high school prey kid trying to act like say a mafia boss - this can work in a way but is very hard to pull off)
-- bad acting (actors just delivering their lines, actors that are obviously a bit uncomfortable on the screen as they haven't done it that much, actors who use their understanding of other movies rather than life to inspire their character)
-- bad location (run of the mill places that we see everyday thus the potential of "let me show you this cool/unique place" on the part of the filmmaker is gone)
-- bad art direction (lack of understanding that the environment and how it's set-up can influence our perception of the characters/world they live in)
-- bad framing (conventional TV-like framing or lack of understanding that average frame has a meaning as much as weird frame too)
-- bad lighting (lack of understanding that lighting can be both realistic or highly stylized where realism comes about from the strangeness of the scene rather than because the light come sin through the window)
-- bad camera moves (meaningless moves that add nothing to the scene, or no moves at all when the scene call for some move)
-- bad audio (badly recorded on the set and never re-recorded, if needed, in the post)
-- bad shot selection (assumption that you are describing the scene with the camera rather than collecting important quotes, notes and descriptions for later interaction in the post)
-- bad staging (the most boring, TV-like staging of the scene so you have 5 pages of dialog playing out between 2 people sitting across each other at a table)
-- bad extras work (or often not enough extras to give sense of us being in that scene, likewise by forgetting about extras one doesn't have the chance to show quirks of the world surrounding us - thus potential to add yet another layer of interest to the scene is missing)
-- bad direction (not understanding how this shot or scene will inter-cut in whole film so "for safety" time is wasted to shoot typical coverage rather than shooting important shots brilliantly; likewise time is wasted shooting an unimportant cutaways that will be used only for fraction of the scene but only redoing a technicality that would never end up in the final edit anyway; not understanding that a scene has an arch just like whole film has thus shooting scenes that don't change something in the viewer or the character is pointless)
-- bad edit (lingering too long on lines, assuming that edit is juts an assembly of lines rather than search for actor's feelings that best describe the scene/character, lack of story arch)
-- bad sound design/mix (assumption that sound design is about being realistic rather than meaningful)
-- bad color grading
-- bad marketing