So let's say that I want a ginormous turtle running around in two rooms in a movie. Since I've got a barn where I could do it studio-style, let's say I will be building those rooms, full-sized, for the humanoid actors to do their thing. Now, how do I put the turtle in the room, doing particular moves as realistically as possible?
My idea was to build a miniature set complete with white furniture, scaled for the turtle, tape the turtle from the same angles as the full-sized scenes for a few days until it accidentally does all the things I want it to do, (white) key it out and edit it into the room. To keep the wall et al colors consistent, I thought I'd build the walls from plexiglas and light them from outside. I figure I'd also have to blur the turtle a bit to match the resolution of the full-sized shot and do a potentially infinite amount of work to match the lighting on the turtle to the scene. Beyond that, I'm stymied. It seems like every potential solution to this leads to CGI, which I know nothing about and likely can't afford.
Ideas or references to read?
My idea was to build a miniature set complete with white furniture, scaled for the turtle, tape the turtle from the same angles as the full-sized scenes for a few days until it accidentally does all the things I want it to do, (white) key it out and edit it into the room. To keep the wall et al colors consistent, I thought I'd build the walls from plexiglas and light them from outside. I figure I'd also have to blur the turtle a bit to match the resolution of the full-sized shot and do a potentially infinite amount of work to match the lighting on the turtle to the scene. Beyond that, I'm stymied. It seems like every potential solution to this leads to CGI, which I know nothing about and likely can't afford.
Ideas or references to read?