Matt Grunau
Adobe Demigod
Hi all. I watched a show tonight about T-Rex, and much of the graphics had a joint system made up of three spots where one spot would move and the other middle spot would act like a hinge, and the last spot stayed in place.
This is pretty easy to do in Lightwave with parenting and angle limitations, but I figured there was a way to do it in AE. Prbably using expressions out the wazoo, but steering clear of 3D.
The also seemed to move indepdently or randomly, again like there was an expression controlling their movement.
Lets say I have a stick man with a man dot on his hand and sholder and a "hinge" do on his elbow. How could I raise the hand have the elbow bend accorgingly, until his hand was above his head?
I've looked and looked and cant find anything like this for AE. Lots of pivot point animations for 3D but no After Effects. The was one turotial where a guy set up a crank to move a wheel like a train, but that involved much higher math that I am used to.
Any ideas?
Thanks.
This is pretty easy to do in Lightwave with parenting and angle limitations, but I figured there was a way to do it in AE. Prbably using expressions out the wazoo, but steering clear of 3D.
The also seemed to move indepdently or randomly, again like there was an expression controlling their movement.
Lets say I have a stick man with a man dot on his hand and sholder and a "hinge" do on his elbow. How could I raise the hand have the elbow bend accorgingly, until his hand was above his head?
I've looked and looked and cant find anything like this for AE. Lots of pivot point animations for 3D but no After Effects. The was one turotial where a guy set up a crank to move a wheel like a train, but that involved much higher math that I am used to.
Any ideas?
Thanks.