rustboy

Quickly made in Blender with some basic shapes and textures. an AO pass, and a color pass composited in Photoshop. Comments appreciated.

RustboyFINAL.jpg
 
Looks good. Just wondering, how tall would this character be in the real world? I'm guessing around a foot.
With all of the rust it reminds me a bit of Wall-E.
 
Looks good, but you need to adjust your specularity. The specular highlights on the eyes and the big grey balls below the eyes are distracting and dead give aways of "that 3d look".
 
And I guess if you want to get technical, the knee caps/joint currently dont allow the legs to move. Should probably have two outer discs and one small inner or some other variation. ...if you want to get technical.

The specular, I agree. Usually it's a bit smaller and not actually a real specular from what I've observed. Instead it's a circle on a transparent layer material applied on a slighty larger eye mesh. That way the specular spot can be adjusted based on the camera angle withough having to readjust lighting to bring out the spec.
 
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