Noiz2
Sound Ninja
Good plan. I use "temporary" stuff (foley, music, etc...) during the editing process then turn it over to the sound pro for finishing.
Foley, not foley.
The Foley Police
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Good plan. I use "temporary" stuff (foley, music, etc...) during the editing process then turn it over to the sound pro for finishing.
Okay thanks. For now I will show everyone a copy with my own Foley, then after I will hire a pro to change it all.
Okay thanks. Some of the sounds have been difficult for me to create. Such as a wall being totally destroyed, and having no resources to replicate such a sound. Are there any good sound effects libraries online that are free or not too pricey? I have been looking, and trying to see what I can find so far. Thanks.
The wall breaking is just guys breaking in through with blunt weapons, and I need it for about 1.5 minutes.
The "Just guys breaking through..." points out a problem with perception you need to move beyond. It implies that you will find "that" sound someplace. Not going to happen.
Yu need to break down the shot. From the description you will need impacts (what on what??? you didn't say). Wall debris (what kind?), what is it landing on? If you don't have voices already you should also probably have some grunts etc. Assuming what you shot doesn't sound close to what you want you also probably need to Foley the footsteps and toll handling.
Basically to start look for anything that moves and give each a sound. After you have covered all the specifics you can go with the less distinct sounds like the wall collapse (if it does) etc.
You need to do the breakdown so you will know what sounds you are looking for. The more detail you add in the more "realistic" it will sound.
I'll make him happy again
Foley