Premiere Pro CS5 audio glitch

Johny-115

Member
Hello, my problem is ... audio is timed differently when playing on timeline, then when rendered, exported to file.

for example theres is part which in final render sounds like my cuts havent been taken in account, theres more audio playing then it should be, on timeline its cut to silence, also need to say its detailed editing, frames count. so even two extra frames on timeline of sound that shouldnt be there is issue for me

i tried exporting audio with various formats, frequencies, bits per chanel ... all the time it sounds same - wrong - not as it sounds on timeline ... i also tried deleting media cache and preview files, no help

any ideas by what can be caused this ? iam desperate, i worked on video 3 weeks and its due tomorrow, and cs5 just sucks, its not same as i did it on timeline

any way i could get my audio out of timeline as it is ?
 
There is no way I know of for en export to differ from the content of a sequence. In all past cases of such claims that I have seen, the issue turned out to be something like operator error, or a flaw in the playback chain, but not the actual export itself.
 
There is no way I know of for en export to differ from the content of a sequence. In all past cases of such claims that I have seen, the issue turned out to be something like operator error, or a flaw in the playback chain, but not the actual export itself.

hmm, i cant imagine no way it could be my flaw ... i figured it out though ... i had this sequence [ 2sec 150% speed clip / 1sec silence / 3sec normal clip ] ... for some reason sped up clip was issue, and by that i dont mean audio pitch, it just screwed with the silence and dissmised even shortened audio clip of 3rd clip, even when there was cut and in premiere itself it sounded as it should, export was wrong ... so i turned audio part of first clip back to 100%, resynched it with my major sound/visual point (sword slash) and then it was fine, silence pause was finally there
 
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