pitch audio in vegas

Actually, Vegas started as a multitrack audio recorder that just so happened to treat video tracks as audio. People started using it for quick'n dirty video editing, and Sonic Foundry paid attention and focused more in that area.

Vegas has amazing audio post production features. Most of our work has overdubs in several languages, music tracks, plus the original ambience. A typical project might have a couple video tracks, six text tracks, a few effects tracks, and six to twelve audio tracks with compressors, eq, FFT noise filtering, plus Waves' great L2 "Ultramaximizer" on the master audio track to keep things from getting out of hand. I do everything in one project file, so that I can make changes to only one file instead of one file for each language (muting the tracks which aren't being heard or watched before rendering of course.)

Another unbelievable great feature in Vegas is that it reads "markers" and "regions" in Sound Forge .wav files, so you can edit all of your narration tracks with markers at each section, and each part split into regions, then import the track into Vegas and very easily slide everything into place. This saves HOURS of tedious work.

You CAN pitch and timestrech audio, but I don't have Vegas in front of me so can't help you out at this moment. I don't remember it being that difficult.
 
EDIT EDIT EDIT: For Vegas 5 " It's now done using the = and - keys on your keyboard (not the number pad) and the Ctrl and Shift keys. BTW, this is covered on p. 91 in the manual."
 
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