Normandy Mograph attempt- check da video out

NOMADIC

Major Contributor
So I was on motionographer.com looking at videos, and there was a pretty sweet video made with all photo stills, I really dug it, and have really been hating myself for not cracking the after effects open...

anyway, this is a little clip of my attempt at the same style video.

its mostly all photoshopin' parts that dont exsit, I'm sure its childs play for most, but its my first attempt at after effects stuff...

my little clip: http://clients.matthewconrad.com/army-test01.mov you can click it, but i would right click/save as it because it doesn't seem to work in an internet browser
(i know the camera movement blows, its late. haha, i was just stoked for it to sorta work.)
the video i based it from: http://www.erik-lauritzen.com/lbh.html

tell me your thoughts...tear it apart....whatever...
 
Nice

But try to achieve this effect too but had a little problem I think you have too

The soldiers seems to "slip" on the sea. But I don't know how to fix it !

Good anyway for a first try : better than mine
 
Some of the soldiers are positioned above the water line. That's why they seem to slip into the sea. Try lowering their position. The distant soldier on the right appears obscured by the fog or mist - this looks good except that when the camera is close to him he's still obscured. If his constrast increased as the camera approached it would help sell the effect. With this type of effect smooth camera movement makes it or breaks it. Now that you have a starting point rethink the camera movement. The easiest way to animate a camera is to parent the camera to a null and animate the null. good luck.
 
You need to break your image up in planes, foreground, midground, and background. The soliders obviously shouldn't hover about the water like that, but to work successfully you have to keep the perspective of them being in the water. That's why it's best to break them into those 3 planes, along with water, as position as such.

Also, without careful planning and good source material, pulling a camera move off like that is very hard, and often undoable. You also need to have some element of parallax, whereas right now the only elements that have that kind of depth are the soliders.

Here's a link to a good basic tutorial of a real world project using this technique.

http://shisko.blogspot.com/2006/10/giving-flat-stuff-depth-plus-awards.html
 
I agree with what the others mentioned. The soldiers are a little above the ground plane.

But I will also comment on something no one else has:

Nice work on depth of field.

Lower your soldiers, put each one in its own comp and nest the comps, and then you can use levels to increase contrast as they approach.

Also, consider using a higher detail photo. Some of the soldiers begin to show pixels as they approach. Even doubling your resolution in Photoshop will help.

Add a touch of motion blur and I think you will be there.

Looks good.
 
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