Need help for my short film sound

Pascal Payant

Well-known member
i've shot a scene outside in a empty field. the sound is perfect clear but some car always got in the shot so i've redone the sound in a studio but how can i make it sound like it'S outside. like it'S fits the scene that we are seeing. thank you
 
Have you tried adding some ambient noise? Go back out to the field and get some ambient noise. You may even have some from when you were out there the first time. If you can get 30-60 seconds ambient noise you should be able to play that in the background and that should give you more of an ouside audio feel. If it sounds like it's inside because you can hear the reverb from the room then I'm not sure what you can do. I don't know how you would get rid of room reverb.
 
Outdoor sound is usually without any reverb. So Foley in a dead studio
usually works pretty well. The only exception is if there are walls nearby,
like in a canyon or a courtyard. Usually careful matching with a delay
of about 100ms can help create that feeling. Since your shoot was
in an empty field, you won't have that problem.

As Goldmond says, if your Foley has a lot of room resonance, you
have a problem. You can try to find the resonant freq of the studio
and notch it out. Or maybe careful use of an expander or noise gate
will remove the room sound.

If the Foley'd sound is too clear, try adding a very simple high freq rolloff
to simulate air absorption.

When matching sounds, it's best if you can set up an A-B comparison
so you can go back and forth from live to studio (kinda like color matching).

Once you get the sound quality and levels of the actors' voices matched up,
mix in a little ambient sound from the site. Sometimes you have
to add a little too much noise, just so it will match.

On any shoot, it's a good idea to record a little of the ambient noise
without any actors. It's similar to the idea of shooting a clean plate
in preparation for compositing.

If you can't match it, then you may have to do the Foley again. :(
This time, be sure to have the location sound available for reference playback.
Try using the same mic, maybe the same distance from the mic
to the actors. Keep tweaking until you get as good a match as
possible.

Good luck!
Les
 
There are two different things here. One is Room Tone that you would use to fill holes in edited dialog. The other is FX editing, adding backgrounds etc. 30 sec might work for room tome but it's near useless for backgrounds, you should have minute and a half to three minute clips at a minimum. Looping your background will stick out like a sore thumb.

It's a little unclear whether your talking about ADR, Foley or both. And how close are you to the actors? It's sometimes OK not to treat the dialog at all with enough BG, but that is very dependent on the scene and the BG. THe quickest way is to "Worldize" the sound. Play back the sounds in an environment similar to what the shot is and rerecord it "in the world". THat may not be physically possible. You can use a Expander or expander gate to minimize room bounce if you recorded in a room that wasn't as dead as it should have been.

The biggest thing though is layers. You need to layer up the scene to recreate a reality. Your in a field so off the top I would suggest a track of wind a track of insects a track of birds (even if you don't see these things they are almost definitely around and you would hear them), some cars if you have them in the BG. None of the above would be constants but they will all be there somewhere. The whole thing when mixed should be pretty quiet and sit very low in the mix but it will give a sense of place to the scene. Until you have built the world it's very hard to get the ADR and Foley to fit and "bare" they will always sound wrong. So wrap your recordings in your world and you may find you don't need to do much to the recordings to get them to fit in.
 
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