Nice. The light and shadow of the laser zapper doesn't match the scene at all and so does not look like it is in the scene, but looks more like a 2D overlay. It's vanishing also looks very 2D; not sure why.
The spider is much better but it's too sharp compared to the scene, which is soft. So it also looks artificial. Soften it up a bit. Its shadows are also unconvincing.
The guy in the white shirt (and everything for that matter) has camera pan blur and the spider does not.
Ok cool, thanks! I will adjust that today and repost. After staring at the screen for so long it gets hard to be able to distinguish a lot of the details like that lol
Filmguy123 - I actually was intending on making the spider teleport off the wall so the fact that you mentioned this was ironic
For now I softened up the spiders a bit and made some subtle lighting adjustments to move slowly while it's under the tree and also in the alley. I also adjusted their shadows even more to try and match the ground they're walking on.
Coming from a lighting / photography background, what takes me out of the illusion is that the lighting is off... The animation works for me, but if I had to do it, I would probably when lighting those spiders, recreate the buildings around them, so the light follows the environment in the plate and then turn their visibility off in the render.
Fx in the alley... before it reaches the homeless girl, the lighting is soft because you only have a big soft source that is the sky coming down between the buildings and then when it comes closer and into the directional light from the street the drop shadows would make sense.
The same with under the tree, you'd have droplets of light hitting the spider through the tree.
Animation gives it a soul, texture and lighting gives it realism.