armisiano
Veteran
If you're referring to the highlighted edge at the top, I simply added a softened white line to the edge of the shield and faded it out the farther away I went from the light source. I added a very fine texture and grain to everything to soften that extra clean look, and everything has a slight ambient glow. That was done just by adding a second layer of the original image, blurred, brightened, and then knocked the opacity of the layer down until it was just a subtle haze. Then particular areas were selected and brightened and sharpened to offset it from looking like, well, like an image with a few layers of filters washed over it (which is what it is, lol). Light and shadow play the biggest part in giving anything depth and texture. I'm glad you like it. Basically my suggestion to you is to keep playing with it. It's an excellent start, it just needs to be brought to ilfe a bit more, let it breathe. Think of it as a character, and flesh the character out. That goes for any graphic design. Or really any art form period, I think.


