My first 3d video .....

Great work! I especially love the box floor animation and explosion technique on the model.
 
cool. how did you make the very first (body upbuilding) and the last (colouring) effects?
 
Justin_Kirch said:
we want answers! great video for a first timer.


Not only answers, but is there any way of getting a downloadable file?

This computer is TERRILBY slow, and I cant view it.
 
Yeah, i have been looking for a tutorial on the effect you have with the floor tiles breaking up. Im guessing that you have them in an array and use them as hard body objects and the collision objects for the falling body which makes it do that. Im looking to do a sidewalk breaking apart in that exact same way.
Yeah, the flash file is taking forever to load and I havent watched it all yet.
You should have a downloadable linke also.
You gave me some ideas to try though until you give us answers.
 
The floor breaking up was definatly dynamics, but it also moved as if being driven by a diplacement map. Maybe there was a layer underneath that was set to be a collsion object and when the displacement map worked it, it affected the floor pieces, since sectioned behaved individually.
 
Aram Bauman said:
Yeah, i have been looking for a tutorial on the effect you have with the floor tiles breaking up. Im guessing that you have them in an array and use them as hard body objects and the collision objects for the falling body which makes it do that. Im looking to do a sidewalk breaking apart in that exact same way.
Yeah, the flash file is taking forever to load and I havent watched it all yet.
You should have a downloadable linke also.
You gave me some ideas to try though until you give us answers.



Lemme know if you find that tutorial. The tiles behave like a fluid sim to a degree.
 
Yeah i have been searching for anything like this. That idea of the effector underneath sounds like a good idea. Im wondering if a wind dynamic was used to get that effect also.
 
you call yourself a 3d newbie? wtf? it was almost a perfect biped model, i couldnt really judge the rigging, but i could tell it was rigged. and blend shapes with the facial smile? thats def no amatuer move. the compositing and lighting was nothing short of pro quality. your modeling is supurb so this really makes me question yourself as a 3d newb. i've been in 3d for almost 2 years now and you're leagues above me. not a noob.

i'm pretty sure the exploding tile floor was done with dynamics. and i'm wondering how you did the extrusion of the biped at the begining?
 
manglerBMX said:
you call yourself a 3d newbie? wtf? it was almost a perfect biped model, i couldnt really judge the rigging, but i could tell it was rigged. and blend shapes with the facial smile? thats def no amatuer move. the compositing and lighting was nothing short of pro quality. your modeling is supurb so this really makes me question yourself as a 3d newb. i've been in 3d for almost 2 years now and you're leagues above me. not a noob.

i'm pretty sure the exploding tile floor was done with dynamics. and i'm wondering how you did the extrusion of the biped at the begining?


Animate a Black & White gradient/file texture up the length of the body set as the transparancy alpha. Polys doulbe sided.
 
Rapier_100a said:
Animate a Black & White gradient/file texture up the length of the body set as the transparancy alpha. Polys doulbe sided.

I cannot understand this. could you detail it a bit more?
 
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