Iwould like to ask you for some help. I would like to the muzzle fire effect in AE. do you know any plugins for AE? or what is the best way to the effect?
Why not grab a real muzzle shot from detonation films and import it into your project?
Also, the broken dvd has special effects break downs. You might want to check with them and see if they break down how they did their muzzle shots. Not sure which software they used, but from the quality of work they did it should be worth checking out.
use levels on elementso n black to get true black bg.
Set to screen mode.
Size and rotate to fit, possible squeeze or stretch.
Muzzle flashes are 1-3 frames so you hae soem tolerance.
You'd have to add sound effects regardless.
I decided to put the theory to practise so after 10 minutes and a couple of still photos here is the end result: http://www.flashtoonz.com/gunfire.mov
I like the fact that with AE and using a animated mask you could technically follow a moving rifle as it fires an arc of gunfire across the screen. No need to use stock footage. Any angle is possible with a little tweaking etc...
Hope this motivates people to try their own muzzle flashes...
Frank,
I don't want to sound like an ahole, but the reason I use stock footage is because it looks real. The effect you have used looks good, and I'm sure their are some other methods that make it look even better, but that effect you implemented can't pass as real. Stock footage is real no need to fake it. The only reason I'm posting this is because recently I created a short that needed a fire blast. I first went the route of a plug-in. I spent a decent amount of time with it and I basically talked myself into thinking it looked real. Then I showed my tests to some people and even watched a few movies with fire blasts in them. I almost cried I was laughing so hard at what I made. That's when I went the stock footage route. It still isn't 100%, but it's a lot closer to the real thing.
Maybe some other people would like to chime in and say how real the effect implemented looks.
The only real problems (well not problems maybe but limitations) with stock footage are that
1. Anyone who ever uses stock footage can spot it a mile away, as with Artbeats footage.
2. Unless you are standing at the same position as the original material you flames can get quickly out of perspective, and altering in post to fix it quickly makes it look flat and two dimensional.
3. You are limited to the angle of the flames which cuts into your ability to place the camera whever you want.
4. Since they are composited, they dont actually light or brighten the scene, and drawing in highlights can be a nightmare.
I have seen great work with particle systems and hand drawn to match perspective work as well.
I love stock footage for its ease, but it can be limiting. We should all go out and get those cool replica guns that fire the over powdered charges and start blasting away.
YEAH! :beer:
EDIT: Did anyone notice in the movie Equalibrium that many of the flashes had the Gramaton Cleric symbol in them? Especially in the ending gunfights. Those had to be drawn in. Wonder which program hey used.