pranic
Well-known member
I have a FCP project (6.0.4) with ProRes422 footage, and just put a keyframed gaussian blur over one clip, along with a title on the next video track.
Since my timeline is less than 2 minutes, and I have a MacPro with four cores (2.66Ghz) and 9GB of RAM, I wouldn't expect rendering to take more than 12 minutes.
So, I went to look at the system CPU usage, and while the rendering is happening, it almost looks like there is some aspect of the project that isn't taking advantage of multi-threading, becauswe there was only one CPU churning away, and only at 23%.
Shortly thereafter, the system went up to having 3 processors at 100%.
My question, is whether there are filters or transitions in FCP that are not multi-threaded at render time?
It's more out of curiosity, so I can avoid them in the future.
Thanks!
Andrew
Since my timeline is less than 2 minutes, and I have a MacPro with four cores (2.66Ghz) and 9GB of RAM, I wouldn't expect rendering to take more than 12 minutes.
So, I went to look at the system CPU usage, and while the rendering is happening, it almost looks like there is some aspect of the project that isn't taking advantage of multi-threading, becauswe there was only one CPU churning away, and only at 23%.
Shortly thereafter, the system went up to having 3 processors at 100%.
My question, is whether there are filters or transitions in FCP that are not multi-threaded at render time?
It's more out of curiosity, so I can avoid them in the future.
Thanks!
Andrew