I want a character to be shot in the upper chest with a silenced beretta, and I want the blood to just radiate out from the entry wound slowly. I imagine that the more you labor to breathe, the more you bleed, is this true? Any ideas on how to achieve this practically? Maybe someobody squeezes a hand pump off screen to pump the blood?
Also, how do you subtly make someone appear dead -- as in the clammy skin and the absence of light in their eyes?
Also, how do you subtly make someone appear dead -- as in the clammy skin and the absence of light in their eyes?