Maya PLE

glassblowerscat

Well-known member
Has anyone learned Maya using their free "Personal Learning Edition?" I've been thinking about doing it, but I don't know how much you can learn without getting extra resources.
 
Re: Maya PLE

That's what I'm doing!

Pick up these books:

The Animators Survival Kit- Absolutely the most important book you could possibly read. Read it, learn it, love it. I can't stress that book enough.

The Animation Book- Also a great book, chocked full of resources and much more oriented to 3d animation.

Introducing Maya: 3D for Beginers- It will take you through almost all the aspects of Maya, and animation workflow in general.

My advice, the first thing you should animate is a bouncing ball, (aka, squash strech ball) you'd be suprised how many fundamentals you'll get down once you get it right.
 
Re: Maya PLE

Max is much better than Maya. Maya's interface is a nightmare.

But yeah, you can learn from it.
 
Re: Maya PLE

[quote author=Policar link=board=fx;num=1100237191;start=0#6 date=11/16/04 at 10:31:26]Max is much better than Maya. Maya's interface is a nightmare.

But yeah, you can learn from it. [/quote]



what makes it better? just curious, im not a max or maya guy...xsi all the way, just curious as to why max is better. although i am working in maya at the moment.
 
Re: Maya PLE

I'll tell you one thing that makes it not better for many of us: Maya is OSX supported; 3DSMax is not.

And for the sake of argument, I think you'll be hard pressed to find as many production houses (e.g., Industrial Light & Magic) who use 3DSMax as use Maya.
 
Re: Maya PLE

i think max still dominates the world of video games...not sure by how much anymore. but yeah, maya is the feature film 3d animation package of choice as of now. thats only because they dont know how much they are missing out with softimage xsi.
 
Re: Maya PLE

I'm a max user and I really do not see them doing very well in the future unless a nice little price drop comes along. Maya, and XSI are both very affordable now, while max is way out of range. I'm sure the prices of XSI and maya can reach, or exceed those of max when you add on various plugins etc.. As for Maya's UI, it can be troublesome at first but it really works well once you get it set to your personal liking.
 
Re: Maya PLE

Rich, I saw a demo of XSI and I was very impressed. The cloth and hair simulators were sweet, too, and seemed very intuitive. The subdivision surface modelling seemed pretty solid as well. It looks like a great product overall.

I don't like Maya because its interface is unintuitive and it doesn't always seem to function correctly. The subdivision modelling tools which are most useful are well hidden, and I've done a number of extrusions which resulted in bizarre abberations on the mesh, and modelling in general just seems very time consuming and convoluted within the Maya interface. Hypershade has a nicer looking layout than Max's material editor, but in practice it's clumsy and crowded.

Max is great because of its use of modifiers and their parametric properties. You can work with a lot of modifiers before collapsing them, and this allows you to place layers of information upon other layers of information in very cool ways. The modelling tools are excellent...I don't think anything beats editable poly, and the fact that when you select vertices they move to a relative location and not to an absolute location is wonderful. "Soft selection" is more powerful and you can select more than one vertex at a time and see a preview of what it will do. Character studio is also a beast, but hard to use.

Max just seems to have the best interface and best modelling tools and modifiers are a great way of working with a mesh. That said, it's a total rip off at four grand (thank god for educational discounts) and it lacks some of the clothing and hair simulation that make maya and xsi so cool and appealing. Reactor is sweet but it's not enough to justify the price.

I guess it's probably better to start with xsi now than anything else because it's gaining in popularity and it's cheap. Sadly, I know Max best, like it best, but cannot afford it.
 
Re: Maya PLE

Policar, i have opened the max interface only once. so i cant say much about it. but modeling polys in XSI is effing awesome. its subds are soo easy to use. so many cool little tools to make things happen faster. its all about speed with xsi man. i am working on a project in maya right now...and man, do i miss xsi. seriously, it makes me apreciate it so much. anyway, the only thing that i can say maya has over xsi right now is a few little short cut things...like taping space bar in a viewport to make it large. also, the alt key is in a handy place to manipulate camera and whatnot. also the manipulator tools are realy realy nice in maya. xsi just got them, but they are a tad crude right now. anyway, just some minor shite.

good luck with xsi if decide to jump into it, and give me a hollar if you have any questions...

peace
 
Re: Maya PLE

oh yeah, and your right about the maya interface just not behaving properly...like, some buttons just dont want to always work...it seems very fussy.
 
Re: Maya PLE

thats pretty cool bob. did you do any of the softimage to maya learning cds?

so do you still do work for alias?
 
Re: Maya PLE

[quote author=BLUESPIDER link=board=fx;num=1100237191;start=15#17 date=12/01/04 at 01:47:50]Bob- you can hook me up right? We family right?  :)[/quote]

I don't even get a real copy. Actually that's not true. They simply renew a 3 month license whenever I need it.
 
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