Chamber005
Carbonite Member
Kind of how Xbox and Netflix got together, Xbox Live has now turned Facebook into a Xbox-friendly experience.
This interests me because I'm only about 5 or 6 months into learning about filmmaking and all the business goodies that come with it, but I'd say that a large portion of my first "marketing" engagements have primarily been focused on Xbox Live and Facebook.
IMO Facebook is the only one of the four primary social networking sites (MySpace, Twitter and YouTube being the other three) that is really viable anymore. YouTube is packed full of crap with zero filter and MySpace is completely underwhelming in terms of being able to target and maintain an audience. Twitter is, to me, is just an echo of my facebook fan page as whatever I post there is then posted on the show's Twitter account. (A good site to check out is www.twendz.com when you're trying to find "hot words" to draw traffic to your tweets).
Facebook and the way it's social networking is designed feels, to me, the closest you can get to dealing with real people with real interests online (and have some kind of a garauntee that the people are, in fact, real people with real interests). I started my own fan page a few months ago and it's been going pretty well despite my first attempt at filmmaking (my webseries) being something quite less than professional (but hey, I'm workin on it!)
The other social network that I find invigorating is Xbox live. I started to think about it as a marketing tool after I saw what The Guild (an online webseries) had accomplished using World of Warcraft as a way of promoting (in game via other players) their series.
Now, obviously, World of Warcraft and a series based on gamers is going to be a pretty easy sell, but even had The Guild not been about gamers playing a game similar to World of Warcraft, I still think the "common bond" shared by the show's creator, Felicia Day, with her fellow WOW players would have been a motivating force to grow viewership. Obviously if you're film or short film or series is about anything action or sci-fi or gore oriented there are PLENTY of gamers interested in that kind of media. Heck, pick up the new Left for Dead and your audience will be sitting right there on the other end of the mic.
I decided my Xbox 360 gamer tag should be WatchMyWebisode. I primarily play Call of Duty Modern Warfare (which is probably the most popular "social networking" game the 360 has along with Left 4 Dead, until MW2 post-Christmas) and I find that since a lot of the time I am one of the higher scorers of the 12 players in each game, more people pay attention to my screen name during the intermission process and then ask me about the series and/or click on my name to view my profile where I have listed all of my website information, etc.
It sounds kind of hokey, but I've actually gotten messages on Xbox Live's instant messenger from kids telling me that they liked my show and can't wait for the next one.
Facebook and Xbox Live, just as all social networking media, WILL DO NOTHING TO SELL YOUR PRODUCT. Selling is a different game altogether. Selling is what you do after you've got the interest. Social networking sites are about creating that interest, but what's more, they're about BRANDING. No amount of sales skills or word of mouth is going to be truly viable if you aren't doing things to create a strong brand. Everything I do now (Mister Five Months) is to brand The Overs or my website, The Great Independent. Neither of these are what I want my production company or its titles to be, these are the test subjects to experience the branding process within the filmmaking community. Once I progress I'll be able to transfer my audience to my next brand or production.
Xbox Live allows you to have approximately 70 "friends" at any given time. It also allows you to message or friend request people you have recently played with. Obviously you could take it a step further than I do and message everyone you play with telling them to come take a look at the preview for your movie (your screenname being something to the effect of SeeMyMovie), but you might end up getting suspened from Xbox and, really, it's a little too much like spamming, IMO.
But let's say for instance you've gathered 50 friends on Xbox -- only composed of people who have looked at and/or have mentioned that they would take a look at your preview, series whatever. With this new Xbox Live Facebook connection you can actually send Facebook friend requests to everyone on your Xbox Live friends list and then can transfer them directly to your fan page. Once you've made the transition from Xbox to Facebook you can then remove them from your friends list to make room for new friends/viewers.
Social networking sites aren't viable for everyone. Some people need to hire other people (or ask a friend) to handle all that mess for them, but since I work from home and have most of my day open to play with, I find myself playing lots of video games and spending a lot of time on these sites trying to figure out how they can work for me in regards to creating an audience for future projects.
I don't see myself abandoning Facebook as a compotent social networking site (and great business tool) anytime soon. And Xbox Live is in its infancy in terms of self-promotional marketing. Combining the two seems like a winning element.
Any other experiences and/or comments on this or any other kinds of online marketing would be awesome.
This interests me because I'm only about 5 or 6 months into learning about filmmaking and all the business goodies that come with it, but I'd say that a large portion of my first "marketing" engagements have primarily been focused on Xbox Live and Facebook.
IMO Facebook is the only one of the four primary social networking sites (MySpace, Twitter and YouTube being the other three) that is really viable anymore. YouTube is packed full of crap with zero filter and MySpace is completely underwhelming in terms of being able to target and maintain an audience. Twitter is, to me, is just an echo of my facebook fan page as whatever I post there is then posted on the show's Twitter account. (A good site to check out is www.twendz.com when you're trying to find "hot words" to draw traffic to your tweets).
Facebook and the way it's social networking is designed feels, to me, the closest you can get to dealing with real people with real interests online (and have some kind of a garauntee that the people are, in fact, real people with real interests). I started my own fan page a few months ago and it's been going pretty well despite my first attempt at filmmaking (my webseries) being something quite less than professional (but hey, I'm workin on it!)
The other social network that I find invigorating is Xbox live. I started to think about it as a marketing tool after I saw what The Guild (an online webseries) had accomplished using World of Warcraft as a way of promoting (in game via other players) their series.
Now, obviously, World of Warcraft and a series based on gamers is going to be a pretty easy sell, but even had The Guild not been about gamers playing a game similar to World of Warcraft, I still think the "common bond" shared by the show's creator, Felicia Day, with her fellow WOW players would have been a motivating force to grow viewership. Obviously if you're film or short film or series is about anything action or sci-fi or gore oriented there are PLENTY of gamers interested in that kind of media. Heck, pick up the new Left for Dead and your audience will be sitting right there on the other end of the mic.
I decided my Xbox 360 gamer tag should be WatchMyWebisode. I primarily play Call of Duty Modern Warfare (which is probably the most popular "social networking" game the 360 has along with Left 4 Dead, until MW2 post-Christmas) and I find that since a lot of the time I am one of the higher scorers of the 12 players in each game, more people pay attention to my screen name during the intermission process and then ask me about the series and/or click on my name to view my profile where I have listed all of my website information, etc.
It sounds kind of hokey, but I've actually gotten messages on Xbox Live's instant messenger from kids telling me that they liked my show and can't wait for the next one.
Facebook and Xbox Live, just as all social networking media, WILL DO NOTHING TO SELL YOUR PRODUCT. Selling is a different game altogether. Selling is what you do after you've got the interest. Social networking sites are about creating that interest, but what's more, they're about BRANDING. No amount of sales skills or word of mouth is going to be truly viable if you aren't doing things to create a strong brand. Everything I do now (Mister Five Months) is to brand The Overs or my website, The Great Independent. Neither of these are what I want my production company or its titles to be, these are the test subjects to experience the branding process within the filmmaking community. Once I progress I'll be able to transfer my audience to my next brand or production.
Xbox Live allows you to have approximately 70 "friends" at any given time. It also allows you to message or friend request people you have recently played with. Obviously you could take it a step further than I do and message everyone you play with telling them to come take a look at the preview for your movie (your screenname being something to the effect of SeeMyMovie), but you might end up getting suspened from Xbox and, really, it's a little too much like spamming, IMO.
But let's say for instance you've gathered 50 friends on Xbox -- only composed of people who have looked at and/or have mentioned that they would take a look at your preview, series whatever. With this new Xbox Live Facebook connection you can actually send Facebook friend requests to everyone on your Xbox Live friends list and then can transfer them directly to your fan page. Once you've made the transition from Xbox to Facebook you can then remove them from your friends list to make room for new friends/viewers.
Social networking sites aren't viable for everyone. Some people need to hire other people (or ask a friend) to handle all that mess for them, but since I work from home and have most of my day open to play with, I find myself playing lots of video games and spending a lot of time on these sites trying to figure out how they can work for me in regards to creating an audience for future projects.
I don't see myself abandoning Facebook as a compotent social networking site (and great business tool) anytime soon. And Xbox Live is in its infancy in terms of self-promotional marketing. Combining the two seems like a winning element.
Any other experiences and/or comments on this or any other kinds of online marketing would be awesome.