Light Streaks

It seems like the ideal way to do, and probably the way it was done here, is either with particles in 3d or a flat AE render (particles/stroke & glow) rendered out and used as the texture map on a cylinder.

BUT, if you wanted to approximate the same effect with stock AE effects, I'd suggest looking into Fractal Noise, glow, and 4 or more duplicated 3d layers arranged to look like a cylinder from camera POV. Render times will be very long for this level of quality.
 
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