roxics
Veteran
For the last couple decades we've seen people talk about the encroachment of CGI in movies. With comments like "it looks fake" or "it's too much cgi." You had movies like the Star Wars prequels where people complained that most of the movies were animation. Avatar might be another example but with less complaining as times had changed between those movies. But I wonder how much of this is valid and how much is just resistance to change. Is the future of cinema going to be mostly animation with live elements thrown in for good measure or balance if at all?
Already a good majority of our tent pole blockbusters every year are very animation heavy. We can also look at Japan that has a film industry based largely on anime. And now there is this:
The idea of creating virtual reality movies which I can't imagine are as easily done with a camera as they are with a bunch of computer generated 3D objects.
I am by no means proclaiming the death of cameras as storytelling devices, but what percentage of the story will they be responsible for telling in the future? In the past it was nearly 100% when everything was done with practical effects. Today it's less than that, although it varies film to film.
I'm wondering if maybe we should spend as much time honing our 3D modeling and animation skills as we do our cinematography stills.
Already a good majority of our tent pole blockbusters every year are very animation heavy. We can also look at Japan that has a film industry based largely on anime. And now there is this:
The idea of creating virtual reality movies which I can't imagine are as easily done with a camera as they are with a bunch of computer generated 3D objects.
I am by no means proclaiming the death of cameras as storytelling devices, but what percentage of the story will they be responsible for telling in the future? In the past it was nearly 100% when everything was done with practical effects. Today it's less than that, although it varies film to film.
I'm wondering if maybe we should spend as much time honing our 3D modeling and animation skills as we do our cinematography stills.