I have a new question about fx as I am in a planning stage. If I wanted a wall of ice to cover be shot over a door (kinda like iceman from the xmen) and then be shattered by a lazer what would be the best way of doing that?
Pre cut plastic painted/sanded to look like ice and a rig to make it break.
Or just use 3d or AE, They both have shatter and lighting effects.
Do you want the ice to start in the shot or to grow then shatter?
To grow, a simple way is to use a circle wipe/mask with feather to reveal
the ice texture layer.
Maybe have a layered texture layer with different grow rates so maybe frost
builds up on the edges and slowly moves to the center, and then some thicker ice comes in and then maybe some cracks or something.