How to extract audio from an xbox

HBlack

Underage Member
I'm not sure if this is the right place to put it. I need to be able to digitally pull sound from a video game on an xbox 360. What's the easiest way of doing this? I'd rather not spend too much money on this, but if I have to pick up some adapters that shouldn't be a problem. Any way to adapt RCA/component audio out to XLR or mini to run it into a camera?

edit: I've found XLR-RCA adapters, but that'll only allow me to pull one channel, right?
 
Right. But you should be able to take whatever feed it's sending to the sound system and connect that to the line in on the camera.

I will point out that all of that audio that you pull is fully copyrighted and you can't legally use it anymore than you can a Madonna song.
 
Now, Tigeba, lets not jump to conclusions. I'm sure that HBlack is not labouring under the bewildering impression that it is ethically and legally acceptable to rip off another professional's work and try to pass it off as their own.

I'm sure that he or she is already quite aware that audio clips recorded from a video game are protected under the same laws that protect his or her own work.

I'm sure this is a completely unrelated post, and the audio clips will be fully attributed and used in accordance with the "fair dealing" provisions in Canadian copyright law, thereby respecting the rights of the folks who worked so hard to create the game in question.

I, for one, would love to hear more about the academic or journalistic use to which the recording will be put. To my mind, Game criticism is one of the most facinating emerging disciplines within cultural studies.

So... what can you tell us about this particular project, HBlack?
 
Oh, I didn't notice the canadian angle. Canada has some stricter penalties for infringment than the US does, you can do time.
 
Oh, I didn't notice the canadian angle. Canada has some stricter penalties for infringment than the US does, you can do time.

Especially under proposed copyright reform, which would bring Canadian copyright law more in line with the US's Digital Millenium Copyright Act.

Its also worth noting that while federal programs like the blank media levy make it difficult to prosecute Canadians for casual music or video piracy, the RCMP has been known to really come down on businesses that violate copyright law.
 
This is (somewhat) unrelated to the other thread, in that I don't plan on taking sound effects from a game to be used out of video game context. The characters in the video are playing a video game in the background. While I realize there are laws regulating this, for my purposes (finishing my highschool homework), I didn't think using relatively indistinguishable video game sound effects for this would be an issue. Should this ever be put into wider release, I would of course create my own sound. Sorry if I offended anybody's sensibilities.
 
Not sensibilities (at least not mine) just a heads up. As an opinion I would say you are probably on safe ground as long as it's a homework assignment and you don't start posting it on Youtube Speaking only for myself, I don't "care" if people infringe as long as they know what they are doing. It's like cheating on your taxes. The harm to the "victim" isn't all that great but the risk to the "perpetrator" can be. Some people get caught some don't. As long as you understand where the lines are then you walk on the wild side at your own risk. I tend to point out the legal issue not because I'm offended but because a lot of people have no idea that say using a U2 song in there film is a no no with out permission. And there is a ton of misinformation about such things floating around. Video game sounds and cel phone ring-tones are things that many people just don't think of as being protected, and truthfully you would probably need to be pretty blatant to get anyone knocking on your door (unlike music).
 
Hi, HBlack. Sorry if we came down a bit hard on you, but bear in mind that I and many of the other folks on this board depend on the laws protecting intellectual property to put food on the table.

Since its being used in an education context, the usage will probably fall under fair dealing. However, to be on the safe side you should attribute any quoted material in the same way that you would secondary research in an essay. Without attribution, what you're describing is plagarism.

Ask your course instructor what the preferred method of citing a video game would be. I flipped through my old 1995 MLA style guide, but I couldn't find anything specifically pertaining to citing software or interractive media.

Alternately, you could (and probably should) contact the software developer and ask them how they would like to be cited.

The simplest and most effective way of recording the audio output of a game console is typically to use a stereo RCA to stereo 1/8" minijack adapter to connect the console's RCA output to a computer soundcard's line input.
 
This is (somewhat) unrelated to the other thread, in that I don't plan on taking sound effects from a game to be used out of video game context. The characters in the video are playing a video game in the background. While I realize there are laws regulating this, for my purposes (finishing my highschool homework), I didn't think using relatively indistinguishable video game sound effects for this would be an issue. Should this ever be put into wider release, I would of course create my own sound. Sorry if I offended anybody's sensibilities.

If all you need are video game sound effects, try www.sounddogs.com.
 
I've found XLR-RCA adapters, but that'll only allow me to pull one channel, right?
Yes, but it's easy to find an RCA to stereo minijack adapter cable that will give you stereo sound. You can plug that into a portable audio recorder or your camcorder.
 
you can always output it to a device that has a headphone jack, and record using that, and a quarter inch to xlr cable
 
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