combatentropy
Veteran
Much discussion has been about exactly how much resolution you need for 90% of your work. While there is still some dissension and those who can never have enough K, it's safe to say that the limits of human vision falls somewhere around 2 to 4K, at least at traditional theatrical angles of view (30 to 40 degrees).
I have not heard much in regards to frame rate. While more is obviously better, there is clearly an upper limit, after which come diminishing returns. Slow motion shots are cool, but it's possible to make it so slow that it becomes boring. Reasons for slow motion usually are to:
(A) Add drama to an action. For example, the swing of a sword, the gait of a lovely woman, the turn of the head.
(B) Analyze things for science. For example, to show a bullet in flight.
Let's confine ourselves to (A). If you were to imagine every possible scientific use, your appetite might be infinite. But for 95% of your work, how many frames per second do you need to render scenes as you want? Let's say that for the other 5%, you can rent a high-speed camera.
Real-life references are welcome.
I have not heard much in regards to frame rate. While more is obviously better, there is clearly an upper limit, after which come diminishing returns. Slow motion shots are cool, but it's possible to make it so slow that it becomes boring. Reasons for slow motion usually are to:
(A) Add drama to an action. For example, the swing of a sword, the gait of a lovely woman, the turn of the head.
(B) Analyze things for science. For example, to show a bullet in flight.
Let's confine ourselves to (A). If you were to imagine every possible scientific use, your appetite might be infinite. But for 95% of your work, how many frames per second do you need to render scenes as you want? Let's say that for the other 5%, you can rent a high-speed camera.
Real-life references are welcome.